http://bugs.freedesktop.org/show_bug.cgi?id=25588


Ian Romanick <i...@freedesktop.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |i...@freedesktop.org




--- Comment #1 from Ian Romanick <i...@freedesktop.org>  2009-12-11 12:20:13 
PST ---
Thanks to mishandling of DOS line endings, that shader snippet doesn't include
the actual error. :(  Could you run under GDB, and put a breakpoint at yyerror.
 When it gets hit, 'up' to _mesa_parse_arb_program and print all of str.

The output of 'glxinfo -l | grep GL_MAX_TEXTURE_' would also be helpful.

My guess is that the number of texture image units and / or texture coordinates
units is being set in a weird way that is either making ET:QW or the fragment
program compiler do the wrong thing.  This should be easy to fix.

The other error seems to be a mishandling of out-of-memory conditions in the
VBO code.


-- 
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.

------------------------------------------------------------------------------
Return on Information:
Google Enterprise Search pays you back
Get the facts.
http://p.sf.net/sfu/google-dev2dev
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to