http://bugs.freedesktop.org/show_bug.cgi?id=25588
Ian Romanick <i...@freedesktop.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |i...@freedesktop.org --- Comment #1 from Ian Romanick <i...@freedesktop.org> 2009-12-11 12:20:13 PST --- Thanks to mishandling of DOS line endings, that shader snippet doesn't include the actual error. :( Could you run under GDB, and put a breakpoint at yyerror. When it gets hit, 'up' to _mesa_parse_arb_program and print all of str. The output of 'glxinfo -l | grep GL_MAX_TEXTURE_' would also be helpful. My guess is that the number of texture image units and / or texture coordinates units is being set in a weird way that is either making ET:QW or the fragment program compiler do the wrong thing. This should be easy to fix. The other error seems to be a mishandling of out-of-memory conditions in the VBO code. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev