tom fogal wrote: > Hi all, > > I'd like to trim down the libGL ABI. Appended is the start of an > approach that is going to work, and I just need to put in the time to > complete everything. It will certainly break things if applied as-is, > so please don't apply ;) > > Thoughts?
This looks pretty good. Just a few comments. 1. The other glapi generator scripts are written in Python. It would be nice if we'd keep with that convention, rather than use sh. 2. We'll need a way to add extra symbols to the export map in some cases. For example, the libOSMesa.so library needs to access some symbols in libGL.so, such as swrast_CreateContext(), etc. This could be as simple as supporting an additional exports file that gets appended onto the gl_exports file. -Brian ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev