Here's my first stab at adding conditional rendering to gallium (and
softpipe and the Mesa state tracker).

It's pretty simple.  There's one new pipe_context function:
render_condition().  It specifies the pipe_query object to check
before rendering.  If the query parameter is NULL it means render
normally.

This is for implementing GL_NV_conditional_render and the
corresponding feature in OpenGL 3.0.

Comments?

-Brian

Attachment: 0001-gallium-pipe_context-render_condition-and-mode-f.patch
Description: Binary data

Attachment: 0002-softpipe-implement-conditional-rendering.patch
Description: Binary data

Attachment: 0003-st-mesa-move-st_query_object-type-to-header-to-make.patch
Description: Binary data

Attachment: 0004-st-mesa-implement-conditional-rendering.patch
Description: Binary data

------------------------------------------------------------------------------
This SF.Net email is sponsored by the Verizon Developer Community
Take advantage of Verizon's best-in-class app development support
A streamlined, 14 day to market process makes app distribution fast and easy
Join now and get one step closer to millions of Verizon customers
http://p.sf.net/sfu/verizon-dev2dev 
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to