Check whether the index is within bounds before accessing the array.

Signed-off-by: Roel Kluin <roel.kl...@gmail.com>
---
 src/mesa/drivers/dri/tdfx/tdfx_dd.c |    2 +-
 src/mesa/shader/nvfragparse.c       |    2 +-
 src/mesa/shader/prog_optimize.c     |    2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/dri/tdfx/tdfx_dd.c 
b/src/mesa/drivers/dri/tdfx/tdfx_dd.c
index 8472df6..ed8a331 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_dd.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_dd.c
@@ -91,7 +91,7 @@ static const GLubyte *tdfxDDGetString( GLcontext *ctx, GLenum 
name )
       else {
         /* unexpected result: replace spaces with hyphens */
         int i;
-        for (i = 0; hardware[i] && (i < sizeof(hardware)); i++) {
+        for (i = 0; i < sizeof(hardware) && hardware[i]; i++) {
            if (hardware[i] == ' ' || hardware[i] == '\t') {
               hardware[i] = '-';
            }
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c
index b739a6a..8ee7c93 100644
--- a/src/mesa/shader/nvfragparse.c
+++ b/src/mesa/shader/nvfragparse.c
@@ -642,7 +642,7 @@ Parse_SwizzleSuffix(const GLubyte *token, GLuint swizzle[4])
    else {
       /* 4-component swizzle (vector) */
       GLint k;
-      for (k = 0; token[k] && k < 4; k++) {
+      for (k = 0; k < 4 && token[k]; k++) {
          if (token[k] == 'x')
             swizzle[k] = 0;
          else if (token[k] == 'y')
diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/shader/prog_optimize.c
index 83d119e..ce41173 100644
--- a/src/mesa/shader/prog_optimize.c
+++ b/src/mesa/shader/prog_optimize.c
@@ -577,7 +577,7 @@ _mesa_remove_extra_moves(struct gl_program *prog)
 
             /* get pointer to previous instruction */
             prevI = i - 1;
-            while (removeInst[prevI] && prevI > 0)
+            while (prevI > 0 && removeInst[prevI])
                prevI--;
             prevInst = prog->Instructions + prevI;
 

------------------------------------------------------------------------------
This SF.Net email is sponsored by the Verizon Developer Community
Take advantage of Verizon's best-in-class app development support
A streamlined, 14 day to market process makes app distribution fast and easy
Join now and get one step closer to millions of Verizon customers
http://p.sf.net/sfu/verizon-dev2dev 
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to