On Wed, 2010-01-27 at 08:49 -0800, Brian Paul wrote:
> Luca Barbieri wrote:
> > Changes in v2:
> > - Caps are added in a separate, subsequent patch
> >
> > This adds two TGSI fragment program properties that indicate the
> > fragment coord conventions.
> >
> > The properties behave as described in the extension spec for
> > GL_ARB_fragment_coord_conventions, but the default origin in
> > upper left instead of lower left as in OpenGL.
> >
> > The syntax is:
> > PROPERTY FS_COORD_ORIGIN [UPPER_LEFT|LOWER_LEFT]
> > PROPERTY FS_COORD_PIXEL_CENTER [HALF_INTEGER|INTEGER]
> >
> > The names have been chosen for consistency with the GS properties
> > and the OpenGL extension spec.
> >
> > The defaults are of course the previously assumed conventions:
> > UPPER_LEFT and HALF_INTEGER.
> 
> Sorry for the slow reply on this.
> 
> It looks like you've solved the fragcoord problems in a clean/logical
> way.  I haven't seen any objections, so I think we can move forward
> with this.

Didn't Keith had objections on this, on another thread? Luca re-sent the
patch but I don't see the remark being addressed.

-------- Forwarded Message --------
> From: Keith Whitwell <kei...@vmware.com>
> To: Luca Barbieri <l...@luca-barbieri.com>
> Cc: mesa3d-dev@lists.sourceforge.net
> <mesa3d-dev@lists.sourceforge.net>
> Subject: Re: [Mesa3d-dev] [PATCH 3/7] tgsi: add properties for
> fragment coord conventions
> Date: Tue, 26 Jan 2010 03:11:51 -0800
> 
> Luca,
> 
> I would have expected fragment coord conventions to be device state, not
> a part of the shader.
> 
> It seems like these new flags are really peers (or replacements?) of the
> gl_rasterization_rules flag in pipe_rasterizer_state, and that the
> shaders should remain unchanged.
> 
> Keith

Jose


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