mesa3d-dev
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Re: [Mesa3d-dev] Proposed gallium buffer/texture evolution
Luca Barbieri
Re: [Mesa3d-dev] Proposed gallium buffer/texture evolution
Younes Manton
Re: [Mesa3d-dev] Proposed gallium buffer/texture evolution
Luca Barbieri
Re: [Mesa3d-dev] Proposed gallium buffer/texture evolution
Keith Whitwell
Re: [Mesa3d-dev] Proposed gallium buffer/texture evolution
Chia-I Wu
Re: [Mesa3d-dev] Proposed gallium buffer/texture evolution
Keith Whitwell
Re: [Mesa3d-dev] Proposed gallium buffer/texture evolution
Chia-I Wu
[Mesa3d-dev] [PATCH] vega st: fix missing texture in mask when setup samplers
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] vega st: fix missing texture in mask when setup samplers
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] vega st: fix missing texture in mask when setup samplers
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] vega st: fix missing texture in mask when setup samplers
Zack Rusin
Re: [Mesa3d-dev] [PATCH] vega st: fix missing texture in mask when setup samplers
Igor Oliveira
Re: [Mesa3d-dev] Mesa (master): Track frag shader changes introduced by commit 4769566500be1a53dd9b4cc1a613aef439a0e3d8
Michel Dänzer
Re: [Mesa3d-dev] Mesa (master): Track frag shader changes introduced by commit 4769566500be1a53dd9b4cc1a613aef439a0e3d8
Corbin Simpson
Re: [Mesa3d-dev] Mesa (master): Track frag shader changes introduced by commit 4769566500be1a53dd9b4cc1a613aef439a0e3d8
Michel Dänzer
[Mesa3d-dev] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Francisco Jerez
[Mesa3d-dev] [PATCH 2/3] mesa: Add a BITSET_FFS function.
Francisco Jerez
Re: [Mesa3d-dev] [PATCH 2/3] mesa: Add a BITSET_FFS function.
Brian Paul
[Mesa3d-dev] [PATCH 1/3] mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
Francisco Jerez
Re: [Mesa3d-dev] [PATCH 1/3] mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
Brian Paul
Re: [Mesa3d-dev] [PATCH 1/3] mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
Francisco Jerez
[Mesa3d-dev] [PATCHv2 1/3] mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
Francisco Jerez
Re: [Mesa3d-dev] [PATCHv2 1/3] mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
Brian Paul
[Mesa3d-dev] [PATCH 3/3] vbo: Fix up in-place splitting for non-contiguous/indexed primitives.
Francisco Jerez
Re: [Mesa3d-dev] [PATCH 3/3] vbo: Fix up in-place splitting for non-contiguous/indexed primitives.
Keith Whitwell
Re: [Mesa3d-dev] [PATCH 3/3] vbo: Fix up in-place splitting for non-contiguous/indexed primitives.
Francisco Jerez
[Mesa3d-dev] [PATCHv2 3/3] vbo: Fix up in-place splitting for non-contiguous/indexed primitives.
Francisco Jerez
Re: [Mesa3d-dev] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Keith Whitwell
Re: [Mesa3d-dev] [Nouveau] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Xavier Chantry
Re: [Mesa3d-dev] [Nouveau] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Brian Paul
Re: [Mesa3d-dev] [Nouveau] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Keith Whitwell
Re: [Mesa3d-dev] [Nouveau] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Keith Whitwell
[Mesa3d-dev] SSE optimized software rasterizer renders fog incorrectly
Pauli Nieminen
Re: [Mesa3d-dev] SSE optimized software rasterizer renders fog incorrectly
Arthur HUILLET
[Mesa3d-dev] [PATCH] swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
Pauli Nieminen
Re: [Mesa3d-dev] [PATCH] swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
Ian Romanick
Re: [Mesa3d-dev] [PATCH] swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
Matt Turner
Re: [Mesa3d-dev] [PATCH] swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
Pauli Nieminen
Re: [Mesa3d-dev] [PATCH] swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
Patrick Baggett
Re: [Mesa3d-dev] SSE optimized software rasterizer renders fog incorrectly
Pauli Nieminen
[Mesa3d-dev] [PATCH] Fix progs/es2/xegl/tri.c
Mike Stroyan
Re: [Mesa3d-dev] [PATCH] Fix progs/es2/xegl/tri.c
Chia-I Wu
[Mesa3d-dev] Re-using OpenGL texture names
Christoph Bumiller
Re: [Mesa3d-dev] Re-using OpenGL texture names
Ian Romanick
Re: [Mesa3d-dev] Re-using OpenGL texture names
Brian Paul
Re: [Mesa3d-dev] Re-using OpenGL texture names
Christoph Bumiller
Re: [Mesa3d-dev] Re-using OpenGL texture names
Brian Paul
[Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Alex Deucher
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
michal
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Olivier Galibert
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
John Bauman
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Alex Deucher
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Christoph Bumiller
[Mesa3d-dev] RFC: gallium-embedded
José Fonseca
Re: [Mesa3d-dev] RFC: gallium-embedded
José Fonseca
Re: [Mesa3d-dev] RFC: gallium-embedded
Jakob Bornecrantz
Re: [Mesa3d-dev] RFC: gallium-embedded
José Fonseca
Re: [Mesa3d-dev] RFC: gallium-embedded
Keith Whitwell
Re: [Mesa3d-dev] RFC: gallium-embedded
Kristian Høgsberg
Re: [Mesa3d-dev] RFC: gallium-embedded
Keith Whitwell
Re: [Mesa3d-dev] RFC: gallium-embedded
José Fonseca
Re: [Mesa3d-dev] RFC: gallium-embedded
Kristian Høgsberg
Re: [Mesa3d-dev] RFC: gallium-embedded
José Fonseca
Re: [Mesa3d-dev] RFC: gallium-embedded
Brian Paul
Re: [Mesa3d-dev] RFC: gallium-embedded
José Fonseca
Re: [Mesa3d-dev] RFC: gallium-embedded
Kristian Høgsberg
Re: [Mesa3d-dev] RFC: gallium-embedded
José Fonseca
Re: [Mesa3d-dev] RFC: gallium-embedded
Kristian Høgsberg
[Mesa3d-dev] [PATCH] switch shaders assembly TGSI code by tgsi_ureg
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] switch shaders assembly TGSI code by tgsi_ureg
Zack Rusin
Re: [Mesa3d-dev] [PATCH] switch shaders assembly TGSI code by tgsi_ureg
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] switch shaders assembly TGSI code by tgsi_ureg
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] switch shaders assembly TGSI code by tgsi_ureg
Zack Rusin
[Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Mike Stroyan
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Mike Stroyan
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Mike Stroyan
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Mike Stroyan
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Mike Stroyan
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
tom fogal
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Mike Stroyan
[Mesa3d-dev] user buffers, usage hints [was RE: Grab bag of random questions (whoo)]
Keith Whitwell
Re: [Mesa3d-dev] user buffers, usage hints [was RE: Grab bag of random questions (whoo)]
José Fonseca
[Mesa3d-dev] Grab bag of random questions (whoo)
Corbin Simpson
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Roland Scheidegger
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Corbin Simpson
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Roland Scheidegger
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Marek Olšák
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Corbin Simpson
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Roland Scheidegger
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Christoph Bumiller
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Corbin Simpson
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Roland Scheidegger
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Christoph Bumiller
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Brian Paul
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Corbin Simpson
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Roland Scheidegger
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Brian Paul
[Mesa3d-dev] [PATCH] gallium/docs: format texture formats into real table
Nathan Kidd
Re: [Mesa3d-dev] [PATCH] gallium/docs: format texture formats into real table
Corbin Simpson
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Marek Olšák
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
José Fonseca
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Corbin Simpson
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Keith Whitwell
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Luca Barbieri
Re: [Mesa3d-dev] About buffer management functions in gallium
Corbin Simpson
Re: [Mesa3d-dev] About buffer management functions in gallium
Keith Whitwell
Re: [Mesa3d-dev] About buffer management functions in gallium
Corbin Simpson
[Mesa3d-dev] [Bug 26317] New: glsl compiled wrong
bugzilla-daemon
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
[Mesa3d-dev] [Bug 9578] moebius ribbon broken as of commit 8dcfcad7a2598ba835930aac8f3fd6576e464c1c
bugzilla-daemon
[Mesa3d-dev] [PATCH 1/2] gallium: half float vertex formats
Luca Barbieri
[Mesa3d-dev] [PATCH 2/2] st/mesa: half float vertex support
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 1/2] gallium: half float vertex formats
Keith Whitwell
Re: [Mesa3d-dev] [PATCH 1/2] gallium: half float vertex formats
José Fonseca
[Mesa3d-dev] [PATCH 1/5] mesa: don't expose GL_ARB_fragment_coord_conventions until the GLSL part is done
Luca Barbieri
[Mesa3d-dev] [PATCH 4/5] st/mesa: Gallium support for ARB_fragment_coord_conventions (v4)
Luca Barbieri
[Mesa3d-dev] [PATCH 3/5] tgsi: add caps for fragment coord conventions (v3)
Luca Barbieri
[Mesa3d-dev] [PATCH 2/5] tgsi: add properties for fragment coord conventions (v3)
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 2/5] tgsi: add properties for fragment coord conventions (v3)
Keith Whitwell
Re: [Mesa3d-dev] [PATCH 2/5] tgsi: add properties for fragment coord conventions (v3)
Luca Barbieri
[Mesa3d-dev] [PATCH 5/5] softpipe: support all TGSI fragment coord conventions (v4)
Luca Barbieri
[Mesa3d-dev] Mesa 7.7 GLSL preprocessor bug fix for review
Brian Paul
[Mesa3d-dev] 7.7 VBO bug fix patches for review
Brian Paul
Re: [Mesa3d-dev] 7.7 VBO bug fix patches for review
Xavier Chantry
Re: [Mesa3d-dev] Mesa (master): intel: Remove dead code from having to clip copyteximage source rect.
Brian Paul
[Mesa3d-dev] [PATCH 1/4] tgsi: add properties for fragment coord conventions (v2)
Luca Barbieri
[Mesa3d-dev] [PATCH 3/4] st/mesa: Gallium support for ARB_fragment_coord_conventions (v3)
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 3/4] st/mesa: Gallium support for ARB_fragment_coord_conventions (v3)
Brian Paul
Re: [Mesa3d-dev] [PATCH 3/4] st/mesa: Gallium support for ARB_fragment_coord_conventions (v3)
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 3/4] st/mesa: Gallium support for ARB_fragment_coord_conventions (v3)
Brian Paul
Re: [Mesa3d-dev] [PATCH 3/4] st/mesa: Gallium support for ARB_fragment_coord_conventions (v3)
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 3/4] st/mesa: Gallium support for ARB_fragment_coord_conventions (v3)
Brian Paul
[Mesa3d-dev] [PATCH 2/4] tgsi: add caps for fragment coord conventions (v2)
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 2/4] tgsi: add caps for fragment coord conventions (v2)
Brian Paul
[Mesa3d-dev] [PATCH 4/4] softpipe: support all TGSI fragment coord conventions (v3)
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 4/4] softpipe: support all TGSI fragment coord conventions (v3)
Brian Paul
Re: [Mesa3d-dev] [PATCH 1/4] tgsi: add properties for fragment coord conventions (v2)
Brian Paul
Re: [Mesa3d-dev] [PATCH 1/4] tgsi: add properties for fragment coord conventions (v2)
José Fonseca
Re: [Mesa3d-dev] [PATCH 1/4] tgsi: add properties for fragment coord conventions (v2)
Keith Whitwell
Re: [Mesa3d-dev] [PATCH 1/4] tgsi: add properties for fragment coord conventions (v2)
Brian Paul
Re: [Mesa3d-dev] [PATCH 1/4] tgsi: add properties for fragment coord conventions (v2)
José Fonseca
Re: [Mesa3d-dev] [PATCH 1/4] tgsi: add properties for fragment coord conventions (v2)
Brian Paul
Re: [Mesa3d-dev] [PATCH 1/4] tgsi: add properties for fragment coord conventions (v2)
José Fonseca
Re: [Mesa3d-dev] [PATCH 1/4] tgsi: add properties for fragment coord conventions (v2)
Luca Barbieri
Re: [Mesa3d-dev] [PATCH 1/4] tgsi: add properties for fragment coord conventions (v2)
Keith Whitwell
Re: [Mesa3d-dev] [PATCH 1/4] tgsi: add properties for fragment coord conventions (v2)
Luca Barbieri
[Mesa3d-dev] [PATCH] glxgears: Support GLX_EXT_swap_control for querying the current swap interval.
Aaron Plattner
Re: [Mesa3d-dev] [PATCH] glxgears: Support GLX_EXT_swap_control for querying the current swap interval.
Brian Paul
[Mesa3d-dev] [PATCH] Don't bind DRAW/READ_FRAMEBUFFER separately without FBO blit support
Erik Wien
Re: [Mesa3d-dev] [PATCH] Don't bind DRAW/READ_FRAMEBUFFER separately without FBO blit support
Brian Paul
[Mesa3d-dev] perrtblend merge
Roland Scheidegger
Re: [Mesa3d-dev] perrtblend merge
Alex Deucher
Re: [Mesa3d-dev] perrtblend merge
Corbin Simpson
Re: [Mesa3d-dev] perrtblend merge
Roland Scheidegger
Re: [Mesa3d-dev] perrtblend merge
Alex Deucher
Re: [Mesa3d-dev] perrtblend merge
Christoph Bumiller
Re: [Mesa3d-dev] perrtblend merge
Jakob Bornecrantz
Re: [Mesa3d-dev] perrtblend merge
Keith Whitwell
Re: [Mesa3d-dev] perrtblend merge
Christoph Bumiller
Re: [Mesa3d-dev] perrtblend merge
Keith Whitwell
[Mesa3d-dev] Another memory leak : glXChooseVisual
Rodolfo Ribeiro Gomes
[Mesa3d-dev] One more memory leak:
Rodolfo Ribeiro Gomes
[Mesa3d-dev] [Bug 26240] New: OML_sync_control broken with older DRI2 servers
bugzilla-daemon
[Mesa3d-dev] [Bug 26240] OML_sync_control broken with older DRI2 servers
bugzilla-daemon
[Mesa3d-dev] [Bug 26240] OML_sync_control broken with older DRI2 servers
bugzilla-daemon
[Mesa3d-dev] [Bug 26240] OML_sync_control broken with older DRI2 servers
bugzilla-daemon
[Mesa3d-dev] [Bug 26240] OML_sync_control broken with older DRI2 servers
bugzilla-daemon
[Mesa3d-dev] Mesa dri2: memory leak at dri2_glx.c
Rodolfo Ribeiro Gomes
Re: [Mesa3d-dev] Mesa dri2: memory leak at dri2_glx.c
Brian Paul
[Mesa3d-dev] gallium: ARB_half_float_vertex
Dave Airlie
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