Ditto. Better keep the empty line before PIPE_FORMAT_COUNT though.

Jose

On Fri, 2010-01-29 at 04:11 -0800, Keith Whitwell wrote:
> This looks good to me. 
> 
> Keith
> ________________________________________
> From: Luca Barbieri [l...@luca-barbieri.com]
> Sent: Thursday, January 28, 2010 10:35 PM
> To: mesa3d-dev@lists.sourceforge.net
> Cc: airl...@linux.ie; Luca Barbieri
> Subject: [Mesa3d-dev] [PATCH 1/2] gallium: half float vertex formats
> 
> Based on work by Dave Airlie.
> 
> Adds the 4 vertex formats for half float vertices.
> 
> This differs from Dave Airlie's patch in that it does not add padded
> formats, but rather uses the convention already used for vertex
> formats.
> 
> This allows to simplify the patches and is consistent with the
> existing code.
> 
> Since vertex buffers have an explicitly specified stride, format
> padding is redundant.
> 
> Future half float texture support may however need padded formats to
> be defined.
> ---
>  src/gallium/include/pipe/p_format.h |    5 +++++
>  1 files changed, 5 insertions(+), 0 deletions(-)
> 
> diff --git a/src/gallium/include/pipe/p_format.h 
> b/src/gallium/include/pipe/p_format.h
> index 6bfff1c..09b2153 100644
> --- a/src/gallium/include/pipe/p_format.h
> +++ b/src/gallium/include/pipe/p_format.h
> @@ -166,6 +166,11 @@ enum pipe_format {
>     PIPE_FORMAT_DXT3_SRGBA            = 108,
>     PIPE_FORMAT_DXT5_SRGBA            = 109,
> 
> +   /* half float vertex formats */
> +   PIPE_FORMAT_R16_FLOAT             = 110,
> +   PIPE_FORMAT_R16G16_FLOAT          = 111,
> +   PIPE_FORMAT_R16G16B16_FLOAT       = 112,
> +   PIPE_FORMAT_R16G16B16A16_FLOAT    = 113,
>     PIPE_FORMAT_COUNT
>  };
> 
> --
> 1.6.6.1.476.g01ddb
> 
> 
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