tom fogal wrote: > A couple symbols are missing from the osmesa.def file. On Windows, > this causes OSMesaGetProcAddress to be named "_osmesagetprocaddr...@4", > which breaks some of our code to dynamically load OpenGL. > > The attached patch fixes the symbol names, verified via depends.exe. > It's against 7_7_branch but probably applies elsewhere. If there's a > 7.6.2 planned, could this get applied there as well?
There won't be a 7.6.2 release. Committed to the 7.7 branch and master. Thanks. -Brian ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev