mesa3d-dev
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2010/02/06
Re: [Mesa3d-dev] call for testers: galllium-screen-context branch
Christoph Bumiller
2010/02/06
Re: [Mesa3d-dev] [PATCH 0/2] Make GLX optional in libGL
Chia-I Wu
2010/02/06
Re: [Mesa3d-dev] call for testers: galllium-screen-context branch
Chia-I Wu
2010/02/06
Re: [Mesa3d-dev] [Intel-gfx] [RFC] reduce number of visuals exposed by Intel drivers
Pauli Nieminen
2010/02/06
Re: [Mesa3d-dev] [Intel-gfx] [RFC] reduce number of visuals exposed by Intel drivers
Eric Anholt
2010/02/06
[Mesa3d-dev] fix the usual cell breakage
Marc Dietrich
2010/02/06
Re: [Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch
Keith Whitwell
2010/02/06
Re: [Mesa3d-dev] empty vertex buffers
Keith Whitwell
2010/02/05
Re: [Mesa3d-dev] [PATCH] Gallium: Add Solaris atomic function definitions to u_atomic.h
Jose Fonseca
2010/02/05
Re: [Mesa3d-dev] [PATCH] Gallium: Add Solaris atomic function definitions to u_atomic.h
Alan Coopersmith
2010/02/05
Re: [Mesa3d-dev] [PATCH] Gallium: Add Solaris atomic function definitions to u_atomic.h
Jose Fonseca
2010/02/05
[Mesa3d-dev] [PATCH] Gallium: Add Solaris atomic function definitions to u_atomic.h
Alan Coopersmith
2010/02/05
Re: [Mesa3d-dev] Gallium DRI fbconfig/visual setup
Roland Scheidegger
2010/02/05
[Mesa3d-dev] [PATCH 0/2] Make GLX optional in libGL
Kristian Høgsberg
2010/02/05
[Mesa3d-dev] [PATCH 1/2] libgl: Enable compiling libGL without GLX functions and X dependencies
Kristian Høgsberg
2010/02/05
[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang
bugzilla-daemon
2010/02/05
Re: [Mesa3d-dev] [RFC] reduce number of visuals exposed by Intel drivers
Brian Paul
2010/02/05
[Mesa3d-dev] Gallium DRI fbconfig/visual setup
Corbin Simpson
2010/02/05
Re: [Mesa3d-dev] [Intel-gfx] [RFC] reduce number of visuals exposed by Intel drivers
Kristian Høgsberg
2010/02/05
Re: [Mesa3d-dev] [RFC] reduce number of visuals exposed by Intel drivers
Corbin Simpson
2010/02/05
[Mesa3d-dev] [RFC] reduce number of visuals exposed by Intel drivers
Ian Romanick
2010/02/05
Re: [Mesa3d-dev] [PATCH] Fix a typo in mesa3d.org HTML
Brian Paul
2010/02/05
Re: [Mesa3d-dev] OSMesa symbol exports
Brian Paul
2010/02/05
[Mesa3d-dev] [PATCH] Fix a typo in mesa3d.org HTML
tom fogal
2010/02/05
[Mesa3d-dev] OSMesa symbol exports
tom fogal
2010/02/05
Re: [Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch
Brian Paul
2010/02/05
Re: [Mesa3d-dev] Continue to allow building src/glx on current distros
Jesse Barnes
2010/02/05
Re: [Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch
michal
2010/02/05
Re: [Mesa3d-dev] st_api: a replacement for st_public.h
Chia-I Wu
2010/02/05
[Mesa3d-dev] empty vertex buffers
Joakim Sindholt
2010/02/05
Re: [Mesa3d-dev] st_api: a replacement for st_public.h
José Fonseca
2010/02/05
[Mesa3d-dev] Continue to allow building src/glx on current distros
Keith Whitwell
2010/02/05
Re: [Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch
michal
2010/02/05
[Mesa3d-dev] call for testers: galllium-screen-context branch
Keith Whitwell
2010/02/05
Re: [Mesa3d-dev] [Nouveau] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Keith Whitwell
2010/02/05
Re: [Mesa3d-dev] Bringing i965g to master
Keith Whitwell
2010/02/04
Re: [Mesa3d-dev] st_api: a replacement for st_public.h
Chia-I Wu
2010/02/04
Re: [Mesa3d-dev] st_api: a replacement for st_public.h
Chia-I Wu
2010/02/04
Re: [Mesa3d-dev] Bringing i965g to master
Mike Lothian
2010/02/04
Re: [Mesa3d-dev] (Red|Green|Blue)Bits gl_renderbuffer API change
Brian Paul
2010/02/04
[Mesa3d-dev] (Red|Green|Blue)Bits gl_renderbuffer API change
tom fogal
2010/02/04
Re: [Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch
Brian Paul
2010/02/04
[Mesa3d-dev] [Bug 26432] Gallium:nv04 does not compile
bugzilla-daemon
2010/02/04
[Mesa3d-dev] [Bug 26432] New: Gallium:nv04 does not compile
bugzilla-daemon
2010/02/04
Re: [Mesa3d-dev] [Nouveau] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Keith Whitwell
2010/02/04
Re: [Mesa3d-dev] os_malloc_aligned fails on 64bit
Andreia Gaita
2010/02/04
Re: [Mesa3d-dev] os_malloc_aligned fails on 64bit
José Fonseca
2010/02/04
Re: [Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch
michal
2010/02/04
[Mesa3d-dev] os_malloc_aligned fails on 64bit
Andreia Gaita
2010/02/04
Re: [Mesa3d-dev] [PATCH] piglit/fbo-3d: Fix the texture to pot depth.
Eric Anholt
2010/02/04
Re: [Mesa3d-dev] What should we do when shaders fail to compile?
Brian Paul
2010/02/04
Re: [Mesa3d-dev] st_api: a replacement for st_public.h
Keith Whitwell
2010/02/04
Re: [Mesa3d-dev] Mesa (master): Track frag shader changes introduced by commit 4769566500be1a53dd9b4cc1a613aef439a0e3d8
Michel Dänzer
2010/02/04
Re: [Mesa3d-dev] What should we do when shaders fail to compile?
Keith Whitwell
2010/02/04
Re: [Mesa3d-dev] Mesa (master): gallium: fix more missing includes from various places
Dave Airlie
2010/02/03
Re: [Mesa3d-dev] DRI2 driver for EGL in the works
Dan Nicholson
2010/02/03
Re: [Mesa3d-dev] DRI2 driver for EGL in the works
Chia-I Wu
2010/02/03
Re: [Mesa3d-dev] DRI2 driver for EGL in the works
Dan Nicholson
2010/02/03
[Mesa3d-dev] st_api: a replacement for st_public.h
Chia-I Wu
2010/02/03
Re: [Mesa3d-dev] DRI2 driver for EGL in the works
Jesse Barnes
2010/02/03
Re: [Mesa3d-dev] [PATCH] egl: fix implicit declaration of pipe_texture_reference adding u_inlines.h
Chia-I Wu
2010/02/03
Re: [Mesa3d-dev] [PATCH] elg: fix wrong argument in egldriver function
Chia-I Wu
2010/02/03
Re: [Mesa3d-dev] DRI2 driver for EGL in the works
Chia-I Wu
2010/02/03
Re: [Mesa3d-dev] DRI2 driver for EGL in the works
Chia-I Wu
2010/02/03
Re: [Mesa3d-dev] Mesa (master): gallium: fix more missing includes from various places
Brian Paul
2010/02/03
[Mesa3d-dev] What should we do when shaders fail to compile?
Corbin Simpson
2010/02/03
[Mesa3d-dev] [PATCH] piglit/fbo-3d: Fix the texture to pot depth.
Pauli Nieminen
2010/02/03
[Mesa3d-dev] [PATCH] egl: fix implicit declaration of pipe_texture_reference adding u_inlines.h
Igor Oliveira
2010/02/03
[Mesa3d-dev] [PATCH] elg: fix wrong argument in egldriver function
Igor Oliveira
2010/02/03
Re: [Mesa3d-dev] Mesa (master): Track frag shader changes introduced by commit 4769566500be1a53dd9b4cc1a613aef439a0e3d8
Corbin Simpson
2010/02/03
Re: [Mesa3d-dev] [PATCH] swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
Patrick Baggett
2010/02/03
Re: [Mesa3d-dev] RFC: gallium-embedded
José Fonseca
2010/02/03
Re: [Mesa3d-dev] [PATCH] vega st: fix missing texture in mask when setup samplers
Igor Oliveira
2010/02/03
Re: [Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch
Roland Scheidegger
2010/02/03
Re: [Mesa3d-dev] RFC: gallium-embedded
Brian Paul
2010/02/03
Re: [Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch
Brian Paul
2010/02/03
Re: [Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch
Keith Whitwell
2010/02/03
Re: [Mesa3d-dev] RFC: gallium-embedded
José Fonseca
2010/02/03
Re: [Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch
michal
2010/02/03
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Alex Deucher
2010/02/03
Re: [Mesa3d-dev] SSE optimized software rasterizer renders fog incorrectly
Pauli Nieminen
2010/02/03
Re: [Mesa3d-dev] [PATCH] vega st: fix missing texture in mask when setup samplers
Zack Rusin
2010/02/03
Re: [Mesa3d-dev] RFC: gallium-embedded
Kristian Høgsberg
2010/02/03
Re: [Mesa3d-dev] RFC: gallium-embedded
José Fonseca
2010/02/03
Re: [Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch
Roland Scheidegger
2010/02/03
Re: [Mesa3d-dev] RFC: gallium-embedded
Keith Whitwell
2010/02/03
Re: [Mesa3d-dev] RFC: gallium-embedded
Kristian Høgsberg
2010/02/03
[Mesa3d-dev] DRI2 driver for EGL in the works
Kristian Høgsberg
2010/02/03
Re: [Mesa3d-dev] [PATCHv2 1/3] mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
Brian Paul
2010/02/03
Re: [Mesa3d-dev] RFC: gallium-embedded
Keith Whitwell
2010/02/03
Re: [Mesa3d-dev] RFC: gallium-embedded
José Fonseca
2010/02/03
Re: [Mesa3d-dev] RFC: gallium-embedded
Jakob Bornecrantz
2010/02/03
[Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch
michal
2010/02/03
Re: [Mesa3d-dev] [PATCH] vega st: fix missing texture in mask when setup samplers
Igor Oliveira
2010/02/03
Re: [Mesa3d-dev] [PATCH] vega st: fix missing texture in mask when setup samplers
Igor Oliveira
2010/02/03
[Mesa3d-dev] Proposed gallium buffer/texture evolution
Keith Whitwell
2010/02/03
Re: [Mesa3d-dev] RFC: gallium-embedded
José Fonseca
2010/02/03
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
2010/02/03
[Mesa3d-dev] [PATCHv2 1/3] mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
Francisco Jerez
2010/02/03
[Mesa3d-dev] [PATCHv2 3/3] vbo: Fix up in-place splitting for non-contiguous/indexed primitives.
Francisco Jerez
2010/02/03
[Mesa3d-dev] [PATCH] vega st: fix missing texture in mask when setup samplers
Igor Oliveira
2010/02/03
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/03
Re: [Mesa3d-dev] Mesa (master): Track frag shader changes introduced by commit 4769566500be1a53dd9b4cc1a613aef439a0e3d8
Michel Dänzer
2010/02/02
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Chia-I Wu
2010/02/02
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Mike Stroyan
2010/02/02
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Chia-I Wu
2010/02/02
Re: [Mesa3d-dev] [Nouveau] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Brian Paul
2010/02/02
Re: [Mesa3d-dev] [Nouveau] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Xavier Chantry
2010/02/02
Re: [Mesa3d-dev] [PATCH] gallium/docs: format texture formats into real table
Corbin Simpson
2010/02/02
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
John Bauman
2010/02/02
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/02
Re: [Mesa3d-dev] [PATCH] swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
Pauli Nieminen
2010/02/02
Re: [Mesa3d-dev] [PATCH] swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
Matt Turner
2010/02/02
Re: [Mesa3d-dev] [PATCH] swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
Ian Romanick
2010/02/02
[Mesa3d-dev] [PATCH] gallium/docs: format texture formats into real table
Nathan Kidd
2010/02/02
[Mesa3d-dev] [PATCH] swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
Pauli Nieminen
2010/02/02
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Alex Deucher
2010/02/02
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Olivier Galibert
2010/02/02
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/02
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/02
Re: [Mesa3d-dev] SSE optimized software rasterizer renders fog incorrectly
Arthur HUILLET
2010/02/02
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
2010/02/02
Re: [Mesa3d-dev] [PATCH 1/3] mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
Francisco Jerez
2010/02/02
Re: [Mesa3d-dev] [PATCH 1/3] mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
Brian Paul
2010/02/02
Re: [Mesa3d-dev] [PATCH 2/3] mesa: Add a BITSET_FFS function.
Brian Paul
2010/02/02
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
michal
2010/02/02
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Brian Paul
2010/02/02
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
2010/02/02
Re: [Mesa3d-dev] [PATCH 3/3] vbo: Fix up in-place splitting for non-contiguous/indexed primitives.
Francisco Jerez
2010/02/02
Re: [Mesa3d-dev] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Keith Whitwell
2010/02/02
Re: [Mesa3d-dev] [PATCH 3/3] vbo: Fix up in-place splitting for non-contiguous/indexed primitives.
Keith Whitwell
2010/02/02
[Mesa3d-dev] [PATCH 3/3] vbo: Fix up in-place splitting for non-contiguous/indexed primitives.
Francisco Jerez
2010/02/02
[Mesa3d-dev] [PATCH 1/3] mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
Francisco Jerez
2010/02/02
[Mesa3d-dev] [PATCH 2/3] mesa: Add a BITSET_FFS function.
Francisco Jerez
2010/02/02
[Mesa3d-dev] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Francisco Jerez
2010/02/01
[Mesa3d-dev] SSE optimized software rasterizer renders fog incorrectly
Pauli Nieminen
2010/02/01
Re: [Mesa3d-dev] [PATCH] switch shaders assembly TGSI code by tgsi_ureg
Zack Rusin
2010/02/01
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Mike Stroyan
2010/02/01
Re: [Mesa3d-dev] [PATCH] Fix progs/es2/xegl/tri.c
Chia-I Wu
2010/02/01
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Chia-I Wu
2010/02/01
Re: [Mesa3d-dev] [PATCH] switch shaders assembly TGSI code by tgsi_ureg
Igor Oliveira
2010/02/01
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/01
Re: [Mesa3d-dev] [PATCH] switch shaders assembly TGSI code by tgsi_ureg
Igor Oliveira
2010/02/01
Re: [Mesa3d-dev] Re-using OpenGL texture names
Brian Paul
2010/02/01
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
2010/02/01
[Mesa3d-dev] [PATCH] Fix progs/es2/xegl/tri.c
Mike Stroyan
2010/02/01
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Roland Scheidegger
2010/02/01
Re: [Mesa3d-dev] Re-using OpenGL texture names
Christoph Bumiller
2010/02/01
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Corbin Simpson
2010/02/01
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/01
Re: [Mesa3d-dev] Re-using OpenGL texture names
Brian Paul
2010/02/01
Re: [Mesa3d-dev] Re-using OpenGL texture names
Ian Romanick
2010/02/01
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
2010/02/01
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Brian Paul
2010/02/01
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/01
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Mike Stroyan
2010/02/01
Re: [Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
Corbin Simpson
2010/02/01
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Christoph Bumiller
2010/02/01
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Mike Stroyan
2010/02/01
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Christoph Bumiller
2010/02/01
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
2010/02/01
[Mesa3d-dev] Re-using OpenGL texture names
Christoph Bumiller
2010/02/01
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Roland Scheidegger
2010/02/01
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
tom fogal
2010/02/01
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/01
Re: [Mesa3d-dev] [PATCH] switch shaders assembly TGSI code by tgsi_ureg
Zack Rusin
2010/02/01
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
2010/02/01
Re: [Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/01
[Mesa3d-dev] light_twoside RE: [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
2010/02/01
[Mesa3d-dev] RFC: gallium-embedded
José Fonseca
2010/02/01
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
2010/02/01
Re: [Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/01
[Mesa3d-dev] [PATCH] switch shaders assembly TGSI code by tgsi_ureg
Igor Oliveira
2010/02/01
Re: [Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
Christoph Bumiller
2010/02/01
Re: [Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/01
Re: [Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
2010/02/01
Re: [Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/01
Re: [Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
2010/02/01
Re: [Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
Keith Whitwell
2010/02/01
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Keith Whitwell
2010/01/31
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Chia-I Wu
2010/01/31
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Mike Stroyan
2010/01/31
Re: [Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Chia-I Wu
2010/01/31
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
2010/01/31
[Mesa3d-dev] [PATCH] Honor LD_LIBRARY_PATH getting EGL drivers
Mike Stroyan
2010/01/31
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
2010/01/31
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Luca Barbieri
2010/01/31
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Corbin Simpson
2010/01/31
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Corbin Simpson
2010/01/31
Re: [Mesa3d-dev] 7.7 VBO bug fix patches for review
Xavier Chantry
2010/01/31
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Christoph Bumiller
2010/01/31
[Mesa3d-dev] [Bug 26317] glsl compiled wrong
bugzilla-daemon
2010/01/31
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
José Fonseca
2010/01/31
Re: [Mesa3d-dev] user buffers, usage hints [was RE: Grab bag of random questions (whoo)]
José Fonseca
2010/01/31
[Mesa3d-dev] user buffers, usage hints [was RE: Grab bag of random questions (whoo)]
Keith Whitwell
2010/01/30
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Roland Scheidegger
2010/01/30
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Roland Scheidegger
2010/01/30
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Corbin Simpson
2010/01/30
Re: [Mesa3d-dev] Grab bag of random questions (whoo)
Corbin Simpson
2010/01/30
[Mesa3d-dev] [Bug 26224] [GLSL] Cannot get location of a uniform struct member
bugzilla-daemon
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