On Sat, Feb 20, 2010 at 9:32 AM, Xavier Chantry
<chantry.xav...@gmail.com> wrote:
> On Sat, Feb 20, 2010 at 5:22 PM, Brian Paul <brian.e.p...@gmail.com> wrote:
>> On Fri, Feb 19, 2010 at 7:34 PM, Xavier Chantry
>> <chantry.xav...@gmail.com> wrote:
>>> It seems the commit below will always report an user error when
>>> glxinfo -l is called.
>>> And indeed I always get the following :
>>> $ glxinfo -l
>>> ...
>>>    GL_VERTEX_PROGRAM_ARB:
>>> ...
>>> Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
>>> Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
>>> Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
>>> Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
>>> Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
>>> Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
>>>
>>> Should glxinfo be fixed to avoid this error ?
>>> We could just put the fragment program only parameter in its own list,
>>> and not use them when target is vertex program.
>>
>> Well, normally GL errors aren't reported to stderr so most people
>> running non-debug builds won't see those.  But yeah, we probably
>> shouldn't generate the errors anyway.  Feel free to write a patch to
>> glxinfo...
>>
>
> I only realized yesterday that non-debug was the reason other people
> (and some of my systems) didn't show these errors. It had been bugging
> me for a while :)
>
> Attached patch should fix it.

Thanks.  I'll commit it soon.

-Brian

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