On Tue, Feb 23, 2010 at 18:05, Chia-I Wu <olva...@gmail.com> wrote:
> Hi list,
>
> We at LunarG are working on resource sharing between EGL and its rendering and
> non-rendering APIs.  The resource sharing is at the driver level and it 
> enables
> us to properly support various EGLImage extensions for EGL/OpenGL|ES/OpenVG as
> well as OpenMax's OMX_UseEGLImage.
>
> We would like to formalize our changes to Gallium and the current design
> document is available at
>
>  http://www.lunarg.com/wordpress/wp-content/downloads/surface-manager-design.pdf
>
> To summarize, resource sharing between EGL and its rendering APIs (OpenGL ES
> and OpenVG) will be made possible through the switch to st_api.h[1], which 
> aims
> to replace st_public.h that is implemented by st/mesa and st/vega.  It has 
> been
> discussed several times on the list.  The list archive should have more 
> details
> than the document right now.
>
> The only non-rendering API in existence is OpenMax.  What we would like to do
> is to support decoding video frames into texture objects directly, which is
> defined in OpenMax IL through the use of EGLImage.  We've picked Bellagio[2]
> for our work.  As Bellagio is a 3rd party project, what this means to Gallium
> is that we will work on a new state tracker that grants Bellagio access to
> pipe_textures.
>
> We would like to submit the new state tracker (as well as st_api.h) for
> upstream review & inclusion when we have a working implementation.  We think 
> it
> is important for us to start our work publicly to make sure we are working in
> the direction that Gallium is moving.  It should be beneficial for both Mesa
> and us.  We are improving the design document as we progress.  Any feedback on
> our design and the new state tracker will be appreciated.
>

I have one comment/question, are you going to use vl for that? It's
obviously intended to target multiple APIs...

Stephane

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