Luca Barbieri wrote: > I've looked into the issue, and found a workaround by looking at what > st_renderbuffer_alloc_storage (which is called to create the depth > buffer with ST_SURFACE_DEPTH != BUFFER_DEPTH) does. > > Adding: > if(ctx) ctx->NewState |= _NEW_BUFFERS; > > at the end of st_set_framebuffer_surface seems to solve the warsow > problem with no other regressions. > > Brian, is this the right fix?
That's probably the right direction, but I think there's several other things to be fixed in st_set_framebuffer_surface(). I'll have a patch soon... -Brian ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev