On Tue, Mar 23, 2010 at 12:13:25AM -0700, Corbin Simpson wrote: > On Mon, Mar 22, 2010 at 11:39 PM, Tom Stellard <tstel...@gmail.com> wrote: > > > > Thanks for the information. > > > > After spending some time learning about the Gallium driver architecture, I > > think it might be better to set a goal to implement or improve a specific > > feature of the Gallium R300 driver rather than trying to get a specific > > game or application to work. Is there a feature that is currently missing > > from the R300 driver that might make a good project for the summer? > > Good question. There's a handful of things. Passing piglit might be a > good goal. Bumping the GL version further up, or solidifying the GLSL > support, might be good too. >
I think the GLSL compiler would be an interesting project for me to work on. What is the current status of GLSL on R300 cards? Would something like passing a subset of the GLSL piglit tests, or being able to correctly handle a certain version of GLSL be a good goal for the summer? -Tom Stellard ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev