Ian Romanick schrieb: > Philipp Klaus Krause wrote: >> Corbin Simpson schrieb: >>> After re-reading ARB_texture_compression, it does seem like it is >>> legal for extensions such as EXT_texture_compression_s3tc to fall >>> back, using a basic mechanism: glGetTexLevelParameter can return >>> GL_FALSE for GL_TEXTURE_COMPRESSED_ARB (now GL_TEXTURE_COMPRESSED) if >>> the texture could not successfully be compressed. Issue (10) of >>> ARB_texture_compression deals with this explicitly: >> Yes, ARB_texture_compression allows to support decompression only. That >> could probably be used to have decompression support for the S3TC >> formats in Mesa. However, this does mean that >> EXT_texture_compression_s3tc would be supported, since >> EXT_texture_compression_s3tc does require support for encoding and the >> wording in ARB_texture_compression does not change that. > > EXT_texture_compression_s3tc is layered on top of > ARB_texture_compression. I don't see anything in the spec that adds > this requirement. In fact, I don't see *anything* in that spec that > mentions TexImage2D. Am I just overlooking some wording in > EXT_texture_compression_s3tc that adds this?
Well, there is TexSubImage2D. Assuming we have a compressed texture stored internally as some S3TC format and then the application replaces part of it using TexSubImage2D. According to ARB_texture_compression we may not go to uncompressed ("the allocation and chosen compressed image format must not be a function of any other state and cannot be changed once they are established". And while ARB_texture_compression does not require TexSubImage2D support, EXT_texture_compression_s3tc does. Philipp ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev