When making any custom changes in Yocto, your always going to want to create your own meta layer so that you can keep your changes separate and so you can revision control your stuff.
This guide from Toradex seems to do a decent job explaining it all. Though the names of different recipes will have to be adjusted for the boneblack. https://developer.toradex.com/linux-bsp/os-development/build-yocto/custom-meta-layers-recipes-and-images-in-yocto-project-hello-world-examples/#customize-the-kernel On Thu, Dec 28, 2023 at 11:06 AM Lukasz Przenioslo <breme...@gmail.com> wrote: > > Hello, > For a while now I am trying to create a custom device tree overlay for the > BBB/ BBG. It doesn't go so well. I started to think whether it would not be > more feasible to have a custom base dts file instead (just like > `am335x-bonegreen.dts` or `am335x-boneblack.dts`. Based on one of these 2 > files I could create, say, `am335x-bonepink.dts`. Assuming this > `am335x-bonepink.dts` would reside in some dir I have access to, what would > be the preffered Poky way of implementing it into the build? By that I mean > that during bitbake it would be compiled to a *.dtb and placed in the boot > directory along with the other dtb files. Do I need to create a custom > recipe/ layer for that and add it to the build via `bitbake-layers > add-layer`? If yes, how would the steps look like in practice (I am quite new > to Yocto/ Poky)? > > I would appreciate all feedback! > > > -- Jonathan Cormier Software Engineer Voice: 315.425.4045 x222 http://www.CriticalLink.com 6712 Brooklawn Parkway, Syracuse, NY 13211
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