Hi Rodney,

VR question number 1:

When you've got a VR movie in a player it navigates if you press the arrow keys (ie rotates as you press or hold an arrow key down), but does not seem to receive an arrowkey message. An arrowkey handler in the card script does not receive any events... Does anyone know what is going on here?

Sorry ,no idea.


Maybe another "feature" of QuickTime?

Did you try to put the arrowkey-handlers into the player-script?
Hmm, i did, don't work......

VR question number 2:
... is there any way to detect drag movements in a zoomed VR? (I know about and am
using drag, tilt and zoom, what I'm interested in is drag position in a zoomed VR)

Maybe the "pan" property could be useful to you?


I just did a test and put this into the players script, which worked fine,
zoomed or not ;-)


on mousemove
  put the pan of player 1
end mousemove

Was working in realtime...

VR question number 3:
.... is there any way to paint an object over the top of a VR?
I'd like to be able control and record movement of a "pointer" graphic -
to enable specific features of a VR to be highlighted. One work around
I've thought of is to take a snapshot of the VR frame, load it as a graphic
and hide the VR. Movies always seem to appear in the top layer (this is hardly surprising).
Just want to check if my understanding is correct.

I am afriad not. QT always wants to be on top... (Another QT feature ;-)


If you set the alwaysbuffer of a player to true, then you can put other object above
that player, but the interactivity is gone...


Is there any way to send a message from Metacard *to* a sprite track within a quicktime movie?
(I'm aware of QTdebug, but that's going from the movie to MC)

Sorry, don't know, but would also like to hear a positive answer :-)


R.
--
Rodney Tamblyn
44 Melville Street
Dunedin
New Zealand
+64 3 4778606
http://rodney.weblogs.com/

Hope that helps...


Have a nice weekend.


Regards


Klaus Major
[EMAIL PROTECTED]
www.major-k.de

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