Klaus,

Thanks for the reply.
VR question number 2:
... is there any way to detect drag movements in a zoomed VR? (I know about and am
using drag, tilt and zoom, what I'm interested in is drag position in a zoomed VR)

Maybe the "pan" property could be useful to you?
Sorry, I meant pan... this isn't what I mean. To see what I am referring to, try zooming in on a vr, then click the "drag zoomed object" button on the movie controller (the 4 way arrow icon), then drag the VR....


VR question number 3:
.... is there any way to paint an object over the top of a VR?
I'd like to be able control and record movement of a "pointer" graphic -
to enable specific features of a VR to be highlighted. One work around
I've thought of is to take a snapshot of the VR frame, load it as a graphic
and hide the VR. Movies always seem to appear in the top layer (this is hardly surprising).
Just want to check if my understanding is correct.

I am afriad not. QT always wants to be on top... (Another QT feature ;-)


If you set the alwaysbuffer of a player to true, then you can put other object above
that player, but the interactivity is gone...

Thanks - alwaysbuffer works fine for my purposes!



Is there any way to send a message from Metacard *to* a sprite track within a quicktime movie?
(I'm aware of QTdebug, but that's going from the movie to MC)

Sorry, don't know, but would also like to hear a positive answer :-)

R.


www.major-k.de

_______________________________________________
metacard mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/metacard


--
Rodney Tamblyn
44 Melville Street
Dunedin
New Zealand
+64 3 4778606
http://rodney.weblogs.com/

_______________________________________________
metacard mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/metacard

Reply via email to