Thanks for the reply.
Sorry, I meant pan... this isn't what I mean. To see what I am referring to, try zooming in on a vr, then click the "drag zoomed object" button on the movie controller (the 4 way arrow icon), then drag the VR....VR question number 2:
... is there any way to detect drag movements in a zoomed VR? (I know about and am
using drag, tilt and zoom, what I'm interested in is drag position in a zoomed VR)
Maybe the "pan" property could be useful to you?
VR question number 3:
.... is there any way to paint an object over the top of a VR?
I'd like to be able control and record movement of a "pointer" graphic -
to enable specific features of a VR to be highlighted. One work around
I've thought of is to take a snapshot of the VR frame, load it as a graphic
and hide the VR. Movies always seem to appear in the top layer (this is hardly surprising).
Just want to check if my understanding is correct.
I am afriad not. QT always wants to be on top... (Another QT feature ;-)
If you set the alwaysbuffer of a player to true, then you can put other object above
that player, but the interactivity is gone...
Thanks - alwaysbuffer works fine for my purposes!
Is there any way to send a message from Metacard *to* a sprite track within a quicktime movie?
(I'm aware of QTdebug, but that's going from the movie to MC)
Sorry, don't know, but would also like to hear a positive answer :-)
R.
www.major-k.de
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