Hi, [Sorry for the messed up subject line, but I guess I'll better continue with it rather than starting a new thread ...]
> > Something different: > > Why are there both > > /home/mingw-w64/lib/gcc/x86_64-pc-mingw32/4.4.0/include/float.h > > /home/mingw-w64/x86_64-pc-mingw32/include/float.h > > (at least in the linux 32-bit package I'm using for cross-compilation) > > with only the last containing prototypes for _finite and a couple > > of other functions, but the first being the one that's found and used > > by the compiler? > Normally the local version should be used. There are some small but > important difference between the gcc version and our. Sorry, I don't understand, which one you mean by local version... Anyway, the way the built-in include paths are set up, it's the one in lib/gcc/x86_64-pc-mingw32/4.4.0/include that's used by default. Is that good or bad? > > It's causing the current compile failure of wxWidgets (trunk) visible > > on that daily rebuild page (at least until the next recompile, I've > > added a hack to my local mingw-w64-headers to work around > > that problem)... > > I missed to change implementation files necessary by prototype changes I > did. Thanks for telling me that. > Committed revision 451. Huh? What did I tell? I'm lost ... Regards, Stefan ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mingw-w64-public mailing list Mingw-w64-public@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mingw-w64-public