So...
cross-compiler succesfuly build with this arch`s:

> # platform information
> export HOST=i686-linux-gnu
> export TARGET=i686-w64-mingw32
> export BUILD=i686-linux-gnu

it installed in the:

> /home/nixman/i686-w64-mingw32

and I add its in PATH:

> nixman@nixman ~ $ echo $PATH
>
> /home/nixman/i686-w64-mingw32/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games


I try to build the native mingw32 ang get the following error on configure
GMP:

> ...

...

checking whether we are using the GNU C++ compiler... yes
> checking whether i686-w64-mingw32-g++ accepts -g... yes
> checking C++ compiler i686-w64-mingw32-g++  -O2 -mtune=core2
> -fomit-frame-pointer -momit-leaf-frame-pointer -fgraphite-identity
> -floop-interchange -floop-block -floop-parallelize-all... no, std iostream,
> program does not run
> checking C++ compiler i686-w64-mingw32-g++  -g -O2... no, std iostream,
> program does not run
> configure: error: C++ compiler not available, see config.log for details


any ideas?

Thanks.

2011/6/16 Ruben Van Boxem <[email protected]>

> 2011/6/16 niXman <[email protected]>:
> > In the linuxmint(may be and Ubuntu) also need to install Texinfo. PPL and
> > binutils can`t build without it.
>
> Yeah, sorry, forgot about that (well, it's installed by default in
> Arch Linux). One of the reasons to write a readme :-)
>
> > P.S.
> > At this moment in process this:
> >>
> >> -> gcc-c
> >> --> Configuring
> >> --> Configured
> >> --> Building
> >
> >  I`m happy)
>
> Me too, if this step goes well, it means I most probably won't need to
> go debugging my source archive :)
>
>
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