Hi everyone,

I have finished messing up my scripts and fixing them afterwards. I
bring you another GCC 4.6.3 build, with MinGW-w64 v2.0.5.

Changes since the last build:
 - optimization options are for sure -O2 -march=nocona -mtune=core2.
This means SSE3 is required.
 - I now build 32-bit to 64-bit *and* 64-bit to 32-bit native
compilers. They contain some file duplication, but overwriting stuff
is fine.
 - I seperated the LLVM/Clang source from the rest.
 - I made LLVM/Clang (version 3.1) part of the release build. The
32-bit version is meant to work with the -dw2 native GCC package. It
works well. 64-bit is good for C code, not for C++, as exceptions are
fundamentally broken and linker errors will appear. You can *compile*
your code to check it with Clang though, which is also important.
 - I added mingw*env.cmd and clang*env.cmd windows startup scripts:
double-click and you are in the build environment. Nothing magical,
just adds bin to PATH for you.
 - I added isl as a seperate library in preperation of GCC 4.8.
Nothing interesting for you, the users, though.
 - some other stuff I am forgetting right now.

Filenames are as follows:

[target triplet]-gcc-[version]-release-[OS]_rubenvb.*

Where OS is the "host" os: win32 means the toolchain is composed of
32-bit programs, win64 means 64-bit.

I am now steaming up an experimental GCC 4.8 build, which since
recently features native Windows x64 SEH. So expect that goodness
soon.

I have also been put into contact with a darwin toolchain, so there
may be Mac hosted toolchains showing up in the near future too.

Enjoy,

Ruben

PS: download links:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/rubenvb/release/
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/rubenvb/release/
http://sourceforge.net/projects/mingw-w64/files/Toolchain%20sources/Personal%20Builds/rubenvb/release/

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