On 27.04.2015 20:16, LRN wrote:

> At a glance it looks like SDL_render_d3d11.c declares and defines
> IID_IDXGIFactory2, and mingw's dxgi1_2.h declares IID_IDXGIFactory2 as well
> (and defines it in some library, likely libuuid.a).
>
> Apparently, SDL2 was written against a SDK (likely mingw.org) that has no
> IID_IDXGIFactory2.
>
> The fix is to remove
> static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87,
> 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
> from SDL2 (or at least ifdef it out based on some macro from dxgi1_2.h).
>
> At a glance, anyway.
>

Okay? Compiling SDL2 using v3.x (git) works just fine.

-- 
chs







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