On 27.04.2015 20:16, LRN wrote: > At a glance it looks like SDL_render_d3d11.c declares and defines > IID_IDXGIFactory2, and mingw's dxgi1_2.h declares IID_IDXGIFactory2 as well > (and defines it in some library, likely libuuid.a). > > Apparently, SDL2 was written against a SDK (likely mingw.org) that has no > IID_IDXGIFactory2. > > The fix is to remove > static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, > 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } }; > from SDL2 (or at least ifdef it out based on some macro from dxgi1_2.h). > > At a glance, anyway. >
Okay? Compiling SDL2 using v3.x (git) works just fine. -- chs ------------------------------------------------------------------------------ One dashboard for servers and applications across Physical-Virtual-Cloud Widest out-of-the-box monitoring support with 50+ applications Performance metrics, stats and reports that give you Actionable Insights Deep dive visibility with transaction tracing using APM Insight. http://ad.doubleclick.net/ddm/clk/290420510;117567292;y _______________________________________________ Mingw-w64-public mailing list Mingw-w64-public@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mingw-w64-public