On Sunday 04 September 2005 06:40, Sergey Plis wrote:
> Hello!
>
> I have data containing N points of a surface in form of x,y and z
> coordinates. Can't think of using 3d-turtle path paradigm for
> displaying it. Can you give an advise of how I should start?

Is this a polygon? A triangle mesh? OpenGL has more to offer than the 3D 
turtle; I'm thinking about adding a polygon-drawing mode to have at 
least this capability, since drawing a general polygon is not trivial 
with the 3d-turtle approach. All meshes should be possible to map to 
the path paradigm, though you have to change the order of the points to 
paint.

-- 
Bernd Paysan
"If you want it done right, you have to do it yourself"
http://www.jwdt.com/~paysan/

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