On Sunday 04 September 2005 06:40, Sergey Plis wrote: > Hello! > > I have data containing N points of a surface in form of x,y and z > coordinates. Can't think of using 3d-turtle path paradigm for > displaying it. Can you give an advise of how I should start?
Is this a polygon? A triangle mesh? OpenGL has more to offer than the 3D turtle; I'm thinking about adding a polygon-drawing mode to have at least this capability, since drawing a general polygon is not trivial with the 3d-turtle approach. All meshes should be possible to map to the path paradigm, though you have to change the order of the points to paint. -- Bernd Paysan "If you want it done right, you have to do it yourself" http://www.jwdt.com/~paysan/
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