Hi,

        I'm using MITK to display a skeleton (mitk::Surface) and an
interactor to pick a point. The picking works when the user hits the
skeleton but doesn't work when the user picks outside it. 

        My problem is that I do not want the user to hit exactly the
skeleton but allow for a tolerance region since the skeleton is very thin. 

        Do you know how can I solve this?

Best regards,
Xavi



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