Hi Christian, thank you for your input.

BaseRenderer* sender = interactionEvent->GetSender(); is what I am 
aiming for. I want to know how to compare the sender (which can be any 
of my render windows) to the current one receiving the signal.

I am looking for something that represents the following test:
if ( sender->getRenderWindow () == this->renderwindow ) then ok!
else ignore!

Best,
Miguel

On 17.03.2014 10:38, Weber, Christian(1) wrote:
> Following last email ... just realized you might be interested in:
>
> mitkDisplayInteractor implements the Scrolling etc for the standard views, 
> you can have a look at it
> (It is implemented as an EventObserver , sth that gets ALL events and as a 
> statemachine)
>
> It also queries the renderer like this:
>
> bool mitk::DisplayInteractor::Init(StateMachineAction*, InteractionEvent* 
> interactionEvent)
> {
>    BaseRenderer* sender = interactionEvent->GetSender();
>
>
> You might do it similar, by registering only one instance (then also only 
> receiving one event) and then checking in which window to act.
>
> But if you are displaying different data nodes in your render windows there 
> are more elegant ways to discriminate between the events.
>
> Best
> Christian
>
>
> -----Ursprüngliche Nachricht-----
> Von: Weber, Christian(1) [mailto:[email protected]]
> Gesendet: Montag, 17. März 2014 10:28
> An: [email protected]
> Betreff: Re: [mitk-users] Interaction being fired in all windows
>
> Hi Miguel,
>
> could you elaborate a bit on the setup of your interactors.
> Are you using Interactor (old) or DataInteractors (new)?
> By default there is one DataInteractor for one DataNode, independent of the 
> number of render windows.
> If your render windows have one interactor each, do they share one DataNode 
> or are they referring to different nodes ?
>
> Generally, for differentiation you could use the Sender* argument passed 
> along each event to determine which render window it originates from.
> For DataInteractors event cancelling is usually done automatically after the 
> first DataInteractor successfully has processed the event.
>
> Best,
> Christian
>
>
> -----Ursprüngliche Nachricht-----
> Von: Miguel Nunes [mailto:[email protected]]
> Gesendet: Dienstag, 4. März 2014 14:55
> An: [email protected]
> Betreff: [mitk-users] Interaction being fired in all windows
>
> Hi MITK List,
>
> Following the conversation from
> https://www.mail-archive.com/mitk-users%40lists.sourceforge.net/msg04426.html
> , I have now multiple rendering windows in my plugin.
>
> The case now, is that each render window has it's own interactor, but 
> whenever I interact with one window (let's say zooming) the same event is 
> passed to the other windows, and then executed when any of these windows gets 
> a Render() call.
>
>
> Is there a way to differentiate the windows, detach/cancel events after these 
> are processed or a way to compare if the interactionEvent sender is 
> originated from another window?
>
> thank you!
> Miguel
>
>
>
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