Hello list,
I still haven't figured how to identify which window gets the
interaction (key or mouse) and be able to ignore the interaction case
the signal was emitted from a different window.
thanks,
Miguel
On 17.03.2014 14:00, Miguel Nunes wrote:
> Hi Christian, thank you for your input.
>
> BaseRenderer* sender = interactionEvent->GetSender(); is what I am
> aiming for. I want to know how to compare the sender (which can be any
> of my render windows) to the current one receiving the signal.
>
> I am looking for something that represents the following test:
> if ( sender->getRenderWindow () == this->renderwindow ) then ok!
> else ignore!
>
> Best,
> Miguel
>
> On 17.03.2014 10:38, Weber, Christian(1) wrote:
>> Following last email ... just realized you might be interested in:
>>
>> mitkDisplayInteractor implements the Scrolling etc for the standard views,
>> you can have a look at it
>> (It is implemented as an EventObserver , sth that gets ALL events and as a
>> statemachine)
>>
>> It also queries the renderer like this:
>>
>> bool mitk::DisplayInteractor::Init(StateMachineAction*, InteractionEvent*
>> interactionEvent)
>> {
>> BaseRenderer* sender = interactionEvent->GetSender();
>>
>>
>> You might do it similar, by registering only one instance (then also only
>> receiving one event) and then checking in which window to act.
>>
>> But if you are displaying different data nodes in your render windows there
>> are more elegant ways to discriminate between the events.
>>
>> Best
>> Christian
>>
>>
>> -----Ursprüngliche Nachricht-----
>> Von: Weber, Christian(1) [mailto:[email protected]]
>> Gesendet: Montag, 17. März 2014 10:28
>> An: [email protected]
>> Betreff: Re: [mitk-users] Interaction being fired in all windows
>>
>> Hi Miguel,
>>
>> could you elaborate a bit on the setup of your interactors.
>> Are you using Interactor (old) or DataInteractors (new)?
>> By default there is one DataInteractor for one DataNode, independent of the
>> number of render windows.
>> If your render windows have one interactor each, do they share one DataNode
>> or are they referring to different nodes ?
>>
>> Generally, for differentiation you could use the Sender* argument passed
>> along each event to determine which render window it originates from.
>> For DataInteractors event cancelling is usually done automatically after the
>> first DataInteractor successfully has processed the event.
>>
>> Best,
>> Christian
>>
>>
>> -----Ursprüngliche Nachricht-----
>> Von: Miguel Nunes [mailto:[email protected]]
>> Gesendet: Dienstag, 4. März 2014 14:55
>> An: [email protected]
>> Betreff: [mitk-users] Interaction being fired in all windows
>>
>> Hi MITK List,
>>
>> Following the conversation from
>> https://www.mail-archive.com/mitk-users%40lists.sourceforge.net/msg04426.html
>> , I have now multiple rendering windows in my plugin.
>>
>> The case now, is that each render window has it's own interactor, but
>> whenever I interact with one window (let's say zooming) the same event is
>> passed to the other windows, and then executed when any of these windows
>> gets a Render() call.
>>
>>
>> Is there a way to differentiate the windows, detach/cancel events after
>> these are processed or a way to compare if the interactionEvent sender is
>> originated from another window?
>>
>> thank you!
>> Miguel
>>
>>
>>
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