Hello,
I have a few questions about the "quick and dirty" method: is the correct
way for editing a plugin by changing the plugin's source cloned from git,
then generating it with cmake and building it with for example Visual
Studio, or is it possible to edit a plugin in the Visual Studio project
generated by cmake? The second option would seem more developer-friendly,
since it enables one to use the full benefits of developing with Visual
Studio, but if that is the case, do (and if so in what manner) the changes
made in the VS project then propagate back to the original source, cloned
from git.
Thank you and best regards,
Jernej
2017-03-22 17:04 GMT+01:00 Jernej Finžgar <jernej.rudi.finz...@gmail.com>:
> Hello!
>
> I have a question regarding MITK plugins; what would be the most
> elegant/time efficient way (for a beginner in MITK development) to edit an
> existing MITK plugin (for example the "Statistics" plugin). By editing I
> mean for example keeping the layout as it is, and changing the algorithms
> etc. Ideally, I would like to keep the original "Statistics" plugin intact,
> and create and alter a copy of it, which would in the end be included in
> the build.
>
> Thank you in advance!
>
> Best regards,
>
> Jernej F.
>
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