Hi Jernej,

if you just want to change what a button does for example, you can easily do 
this by changing the corresponding code from within Visual Studio. However 
setting up a new plugin requires the use of CMake.

Best,
Caspar

Von: Jernej Finžgar [mailto:jernej.rudi.finz...@gmail.com]
Gesendet: Donnerstag, 6. April 2017 15:49
An: mitk-users@lists.sourceforge.net
Betreff: Re: [mitk-users] Editing an MITK plugin

Hello,

I have a few questions about the "quick and dirty" method: is the correct way 
for editing a plugin by changing the plugin's source cloned from git, then 
generating it with cmake and building it with for example Visual Studio, or is 
it possible to edit a plugin in the Visual Studio project generated by cmake? 
The second option would seem more developer-friendly, since it enables one to 
use the full benefits of developing with Visual Studio, but if that is the 
case, do (and if so in what manner) the changes made in the VS project then 
propagate back to the original source, cloned from git.

Thank you and best regards,

Jernej

2017-03-22 17:04 GMT+01:00 Jernej Finžgar 
<jernej.rudi.finz...@gmail.com<mailto:jernej.rudi.finz...@gmail.com>>:
Hello!

I have a question regarding MITK plugins; what would be the most elegant/time 
efficient way (for a beginner in MITK development) to edit an existing MITK 
plugin (for example the "Statistics" plugin). By editing I mean for example 
keeping the layout as it is, and changing the algorithms etc. Ideally, I would 
like to keep the original "Statistics" plugin intact, and create and alter a 
copy of it, which would in the end be included in the build.

Thank you in advance!

Best regards,

Jernej F.

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