Hi all,

I'm using the AffineImageCropperInteractor class and there's one behavior I want to change.

 * When I rotate in the 3D view then move an object, it follows the
   slope of the image's slice.
 * When I pass in front of a group of streamlines (list of lines in 3D,
   in a polydata), the object flickers because it's moved from the
   background to the streamline, background again to another
   streamline, etc.
 * When I move an object in the 3D view and I traverse an axis' border,
   the object is suddenly huge because it was moved just above the border.

Can I make the Interactor "stupid"/unaware of any object? I want it to act as if there was nothing. In fact, I want it to behave like in the 2D views: simply moving parallel to the cameras. Is there a way to do this without modifying MITK's code? If not, can you please tell me what I should try? I already tried modifying mitk::VtkPropRenderer::PickWorldPoint but I have weird memory crashes so I prefer asking!

Nil Goyette
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