Hi all,
I'm using the AffineImageCropperInteractor class and there's one
behavior I want to change.
* When I rotate in the 3D view then move an object, it follows the
slope of the image's slice.
* When I pass in front of a group of streamlines (list of lines in 3D,
in a polydata), the object flickers because it's moved from the
background to the streamline, background again to another
streamline, etc.
* When I move an object in the 3D view and I traverse an axis' border,
the object is suddenly huge because it was moved just above the border.
Can I make the Interactor "stupid"/unaware of any object? I want it to
act as if there was nothing. In fact, I want it to behave like in the 2D
views: simply moving parallel to the cameras. Is there a way to do this
without modifying MITK's code? If not, can you please tell me what I
should try? I already tried modifying
mitk::VtkPropRenderer::PickWorldPoint but I have weird memory crashes so
I prefer asking!
Nil Goyette
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