Hi Nil,

did you already have a look into the Gizmo module. It contains a dedicated 
interactor for moving and rotating objects of all kinds and also comes with a 
visual cursor that has handles and control the type of movement/rotation. It 
was contributed by Daniel Maleike, who has more information about it if you 
have in-depth questions.


Best,

Stefan

________________________________
Von: Nil Goyette <nil.goye...@usherbrooke.ca>
Gesendet: Dienstag, 18. September 2018 17:00
An: mitk-users@lists.sourceforge.net
Betreff: [mitk-users] 3D interactor


Hi all,

I'm using the AffineImageCropperInteractor class and there's one behavior I 
want to change.

  *   When I rotate in the 3D view then move an object, it follows the slope of 
the image's slice.
  *   When I pass in front of a group of streamlines (list of lines in 3D, in a 
polydata), the object flickers because it's moved from the background to the 
streamline, background again to another streamline, etc.
  *   When I move an object in the 3D view and I traverse an axis' border, the 
object is suddenly huge because it was moved just above the border.

Can I make the Interactor "stupid"/unaware of any object? I want it to act as 
if there was nothing. In fact, I want it to behave like in the 2D views: simply 
moving parallel to the cameras. Is there a way to do this without modifying 
MITK's code? If not, can you please tell me what I should try? I already tried 
modifying mitk::VtkPropRenderer::PickWorldPoint but I have weird memory crashes 
so I prefer asking!

Nil Goyette
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