Hi Matt, I think the source code is the best reference ;) I would assume it’s mostly ITK based, e.g.
https://phabricator.mitk.org/source/mitk/browse/develop/Modules/Segmentation/Interactions/mitkWatershedTool.cpp$107 for the watershed. Hope that helps. Marco Von: Clarkson, Matt <m.clark...@ucl.ac.uk> Gesendet: Dienstag, 2. März 2021 20:49 An: mitk-users@lists.sourceforge.net Betreff: [mitk-users] Segmentation Algorithms Hi Everyone, Can someone point me towards exactly which algorithms are implemented in the 3D segmentation plugins. Eg. Fast Marching 3D, Region Growing 3D, Watershed? I did try looking in the documentation, but they are fairly brief. I presume these are classic algorithms, but it would be good to know exactly the algorithm or have a paper reference, as there are so many variants of similar algorithms. Thanks Matt
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