Hi Marco, I hope you are well. Thanks, I’ll brush up on my C++ skills and take a look. M
From: "Nolden, Marco" <[email protected]> Date: Wednesday, 3 March 2021 at 17:14 To: "Clarkson, Matt" <[email protected]>, "[email protected]" <[email protected]> Subject: AW: Segmentation Algorithms Hi Matt, I think the source code is the best reference ;) I would assume it’s mostly ITK based, e.g. https://phabricator.mitk.org/source/mitk/browse/develop/Modules/Segmentation/Interactions/mitkWatershedTool.cpp$107<https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fphabricator.mitk.org%2Fsource%2Fmitk%2Fbrowse%2Fdevelop%2FModules%2FSegmentation%2FInteractions%2FmitkWatershedTool.cpp%24107&data=04%7C01%7C%7C827ffe0edafd4a470c7908d8de67d2a9%7C1faf88fea9984c5b93c9210a11d9a5c2%7C0%7C0%7C637503884782288834%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=Uy8Ov%2FrchPc073a2AmQPprLtVqcBnCMBoSaEjmk%2FfCk%3D&reserved=0> for the watershed. Hope that helps. Marco Von: Clarkson, Matt <[email protected]> Gesendet: Dienstag, 2. März 2021 20:49 An: [email protected] Betreff: [mitk-users] Segmentation Algorithms Hi Everyone, Can someone point me towards exactly which algorithms are implemented in the 3D segmentation plugins. Eg. Fast Marching 3D, Region Growing 3D, Watershed? I did try looking in the documentation, but they are fairly brief. I presume these are classic algorithms, but it would be good to know exactly the algorithm or have a paper reference, as there are so many variants of similar algorithms. Thanks Matt
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