I would prefer ReplayGain to be an effects send. If you want it, turn
it up. If not, turn it off.

This business with adjusting volume faders seems counter to what you
would want on stage.

On Thu, Oct 21, 2010 at 2:48 PM, Albert Santoni <[email protected]> wrote:
> Hey Sean,
>
> Thanks for pointing this out.
>
> When I mix, I use the gain knob to "normalize" the volume of the track
> so that when the volume sliders are maxed out, both songs have roughly
> the same volume. This makes mixing with the upfaders easier, but maybe
> I've been doing it all wrong. The method you described sounds like
> what you'd use for audio production mixing, which I had never thought
> about before.
>
> I believe the two DJ mixers I've used both have max volume slider as
> unity though. ie. The volume sliders don't boost. I think this makes
> it easier if you don't know what you're doing but maybe there's
> another reason for it.
>
> Albert
>
> On Thu, Oct 21, 2010 at 6:03 AM, Sean M. Pappalardo - D.J. Pegasus
> <[email protected]> wrote:
>> Hello everyone.
>>
>> Vittorio and I have been discussing his ReplayGain branch. Its purpose
>> is to prevent differences in track loudness by normalizing the levels of
>> all tracks. (This is what ReplayGain is all about.)
>>
>> Currently the ReplayGain value is read from tags (or calculated if not
>> present) and applied transparently, before the Gain and Volume
>> sliders/knobs on the skin. This results in the average volume of the
>> tracks being around the center of the (pre-fader) channel VU meters (if
>> no initial boost is applied.)
>>
>> This bothers me because, in the analog world at least, you want to
>> maximize the dynamic range of the input stage by adjusting the pre-fader
>> gain so that the signal is as high as possible but not clipping. (You do
>> this by increasing the gain until you see clipping then backing it off
>> slowly until the clip light no longer illuminates.) Then you use the
>> volume/level fader to adjust the channel's relative volume in the
>> overall mix. (So if a channel is quieter than another, its volume slider
>> gets raised above that of the louder one.) I do this in sound
>> reinforcement scenarios, when I DJ with my analog mixer, and when DJing
>> with Mixxx (all have pre-fader channel VU meters.)
>>
>> Given all that, it makes the most sense to me for the following to occur:
>> 1) Peak-detection finds the loudest transient in the track and
>> automatically adjusts the (pre-fader) Gain knob so that that loudest
>> transient is just below clipping.
>> 2) ReplayGain value is read/calculated and automatically adjusts the
>> deck _volume_ slider to compensate for the volume difference. In order
>> for this to work well, the volume sliders would need to default to
>> something other than 100% so there is somewhere to go in either
>> direction. (Maybe 75%?)
>>
>> (Note that this has nothing to do with the master output level, which
>> should only be controlled by the DJ to adjust the main overall floor
>> volume as needed.)
>>
>> Also, I plan on implementing soft-takeover for MIDI controllers that
>> have physical knobs & sliders so the auto-adjusting won't be a problem.
>>
>> Let me know what you all think. Thanks for your attention.
>>
>> Sincerely,
>> Sean M. Pappalardo
>> "D.J. Pegasus"
>> Mixxx Developer - Controller Specialist
>>
>> ------------------------------------------------------------------------------
>> Nokia and AT&T present the 2010 Calling All Innovators-North America contest
>> Create new apps & games for the Nokia N8 for consumers in  U.S. and Canada
>> $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
>> Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store
>> http://p.sf.net/sfu/nokia-dev2dev
>> _______________________________________________
>> Mixxx-devel mailing list
>> [email protected]
>> https://lists.sourceforge.net/lists/listinfo/mixxx-devel
>>
>
> ------------------------------------------------------------------------------
> Nokia and AT&T present the 2010 Calling All Innovators-North America contest
> Create new apps & games for the Nokia N8 for consumers in  U.S. and Canada
> $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
> Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store
> http://p.sf.net/sfu/nokia-dev2dev
> _______________________________________________
> Mixxx-devel mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/mixxx-devel
>

------------------------------------------------------------------------------
Nokia and AT&T present the 2010 Calling All Innovators-North America contest
Create new apps & games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
http://p.sf.net/sfu/nokia-dev2dev
_______________________________________________
Mixxx-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mixxx-devel

Reply via email to