Hey Keith, "If I recall correctly"... sorry, I spend too much time on the internet! :)
Albert On Sat, Mar 24, 2012 at 3:39 PM, keithsalisb...@gmail.com <keithsalisb...@gmail.com> wrote: > HI Albert, > > Whats does IIRC mean? > > thanks > keith > > On 24 March 2012 11:33, Albert Santoni <albe...@mixxx.org> wrote: >> Hey Keith, >> >> There's a "rate" control object for each deck, similar to the "play" ones we >> were looking at in dlgautodj.cpp. I think that's what you're looking for. >> IIRC the value contained in it is a float representing the pitch/speed >> adjustment (what the sliders are hooked up to in the UI), with 1.0 being >> normal speed, 1.05 being +5% and so on... >> >> Hope this helps and keep up the fantastic work! >> >> Albert >> >> On Mar 24, 2012 6:26 AM, "keithsalisb...@gmail.com" >> <keithsalisb...@gmail.com> wrote: >>> >>> OK, so the Active Filter now has "harmonic keys" filter - just need >>> help with the stuff below (getRate) and I can add the "active" part of >>> the filter for bpm and keys and I'd be happy to mark that down as >>> iteration one complete. Give it a try if you have a moment, love to >>> know thoughts about how it works for you... >>> >>> Very excited to add the active part... >>> >>> On 22 March 2012 19:20, keithsalisb...@gmail.com >>> <keithsalisb...@gmail.com> wrote: >>> > I think I need to get EngineBuffer->getRate() >>> > >>> > void SelectorLibraryTableModel::slotPlayingDeckChanged(int deck) { >>> > TrackPointer loaded_track = PlayerInfo::Instance( >>> > ).getTrackInfo(QString("[Channel%1]").arg(deck)); >>> > } >>> > >>> > I'm using this to get the current track info - so can I get to the >>> > EngineBuffer for the correct deck using this? I'm assuming each deck >>> > has its own buffer? >>> > >>> > >>> > >>> > On 22 March 2012 18:53, keithsalisb...@gmail.com >>> > <keithsalisb...@gmail.com> wrote: >>> >> Currently the BPM filter simply looks at the track info to determine >>> >> the BPM. >>> >> >>> >> I would like the filter to be a little smarter and use the actual bpm >>> >> of the track - and so include the track pitch into the calculation. >>> >> >>> >> Does anyone have this calculation already, or is there code I can call >>> >> to get this already? >>> >> >>> >> thanks >>> >> keith >>> > >>> > >>> > >>> > -- >>> > keithsalisb...@gmail.com >>> >>> >>> >>> -- >>> keithsalisb...@gmail.com >>> >>> >>> ------------------------------------------------------------------------------ >>> This SF email is sponsosred by: >>> Try Windows Azure free for 90 days Click Here >>> http://p.sf.net/sfu/sfd2d-msazure >>> _______________________________________________ >>> Get Mixxx, the #1 Free MP3 DJ Mixing software Today >>> http://mixxx.org >>> >>> >>> Mixxx-devel mailing list >>> Mixxx-devel@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/mixxx-devel > > > > -- > keithsalisb...@gmail.com -- Albert Santoni Developer, Mixxx http://www.mixxx.org http://www.oscillicious.com ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Get Mixxx, the #1 Free MP3 DJ Mixing software Today http://mixxx.org Mixxx-devel mailing list Mixxx-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mixxx-devel