Hey Keith,

"If I recall correctly"... sorry, I spend too much time on the internet! :)

Albert



On Sat, Mar 24, 2012 at 3:39 PM, keithsalisb...@gmail.com
<keithsalisb...@gmail.com> wrote:
> HI Albert,
>
> Whats does IIRC mean?
>
> thanks
> keith
>
> On 24 March 2012 11:33, Albert Santoni <albe...@mixxx.org> wrote:
>> Hey Keith,
>>
>> There's a "rate" control object for each deck, similar to the "play" ones we
>> were looking at in dlgautodj.cpp. I think that's what you're looking for.
>> IIRC the value contained in it is a float representing the pitch/speed
>> adjustment (what the sliders are hooked up to in the UI), with 1.0 being
>> normal speed, 1.05 being +5% and so on...
>>
>> Hope this helps and keep up the fantastic work!
>>
>> Albert
>>
>> On Mar 24, 2012 6:26 AM, "keithsalisb...@gmail.com"
>> <keithsalisb...@gmail.com> wrote:
>>>
>>> OK, so the Active Filter now has "harmonic keys" filter - just need
>>> help with the stuff below (getRate) and I can add the "active" part of
>>> the filter for bpm and keys and I'd be happy to mark that down as
>>> iteration one complete. Give it a try if you have a moment, love to
>>> know thoughts about how it works for you...
>>>
>>> Very excited to add the active part...
>>>
>>> On 22 March 2012 19:20, keithsalisb...@gmail.com
>>> <keithsalisb...@gmail.com> wrote:
>>> > I think I need to get EngineBuffer->getRate()
>>> >
>>> > void SelectorLibraryTableModel::slotPlayingDeckChanged(int deck) {
>>> >    TrackPointer loaded_track = PlayerInfo::Instance(
>>> >        ).getTrackInfo(QString("[Channel%1]").arg(deck));
>>> > }
>>> >
>>> > I'm using this to get the current track info - so can I get to the
>>> > EngineBuffer for the correct deck using this? I'm assuming each deck
>>> > has its own buffer?
>>> >
>>> >
>>> >
>>> > On 22 March 2012 18:53, keithsalisb...@gmail.com
>>> > <keithsalisb...@gmail.com> wrote:
>>> >> Currently the BPM filter simply looks at the track info to determine
>>> >> the BPM.
>>> >>
>>> >> I would like the filter to be a little smarter and use the actual bpm
>>> >> of the track - and so include the track pitch into the calculation.
>>> >>
>>> >> Does anyone have this calculation already, or is there code I can call
>>> >> to get this already?
>>> >>
>>> >> thanks
>>> >> keith
>>> >
>>> >
>>> >
>>> > --
>>> > keithsalisb...@gmail.com
>>>
>>>
>>>
>>> --
>>> keithsalisb...@gmail.com
>>>
>>>
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>
>
>
> --
> keithsalisb...@gmail.com



-- 
Albert Santoni
Developer, Mixxx
http://www.mixxx.org
http://www.oscillicious.com

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