> Chris Miller schreef: > >> but my impression is that the conclusion was that the splitter should >> be rounding areas off to boundaries in multiples of 4096 rather than >> 2048? >> > As far as I've seen - thanks to Steve Ratcliffe's findings - divisible > by 2048 is enough, if you make sure that the difference is a multiple > of 4096. (i.e. if your bounds are 0x123800 and 0x456800, that is OK; > but 0x123800 and 0x456000 is not OK). > > Anyway, dividing by 4096 is a good method of achieving this. > > V.
I see, the tile boundaries only need to be multiples of 2048, but the tile widths and heights must be multiples of 4096 - that makes sense to me now. I'll take a look and see what the best solution is to acheive this in the splitter. Chris _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev