> The "proper" solution would be to merge polygons if they overlap at the 
> current resolution. Otherwise we might get "holes" in forests if they are 
> mapped in small pieces. But I have no idea how to implement that...
>
>   
Which would be rather counterproductive to the PolygonSplitter code :-(
The polygons gets split to not hit any limits.

Seems, we need a complete new concept in handling polygons and 
multipolygons.

Maybe the splitting should be done *after* the dp step.
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