On Thu, May 19, 2011 at 10:33:14AM +0200, Minko wrote: >On places where the tile borders are crossing this multipolygon mkgmap >has problems with rendering (because the ends of the multipolgygon are >way outside the tiles). Splitting up the multipolygon in smaller parts >in osm seems not the way to solve these rendering problems because I >think it's a bug in mkgmap that should be solved here instead of on >osm. Any ideas?
I have understood that it is a splitter problem, not a mkgmap problem. I do not know the splitter. How many nodes are there along the multipolygon lines? Any nodes relatively near to the tile border? In Finland, I had a similar problem with Lake Päijänne, which is a single huge multipolygon. I have worked around this problem by moving my tile borders so that they do not cut through the lake. Best regards, Marko _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev