I don't create an overview map. No tiles show up with zero size nor are any of the 56 tiles larger than about 159,000 nodes. Carlos has offered a patch to indicate the problem tile but I'm on a Windows 10 system and am not willing to set up a Linux environment just to patch my mkgmap program.
Is there a debugging tool or method that you can suggest? On Mon, May 2, 2022 at 11:10 AM Gerd Petermann <gpetermann_muenc...@hotmail.com> wrote: > > Hi Dave, > > I would expect a tile with 0 bytes. Maybe you get this message for the > overview map? > > Gerd > > ________________________________________ > Von: Dave Swarthout <daveswarth...@gmail.com> > Gesendet: Montag, 2. Mai 2022 20:02 > An: Gerd Petermann > Cc: Development list for mkgmap > Betreff: Re: [mkgmap-dev] Compile error > > Thanks, Gerd, > > I get the same error when using the default syle. In DJS.cfg, I placed this > line: > style-file=C:\Users\Alask\Documents\mkgmap\examples\styles\default. That is > correct usage, right? > > Another list member told me to look for the offending tile in order to > manually split it, however, all the tiles look alike to me in terms of size. > How would I tell which tile is the "bad one" that's causing this RGN error? > > You mentioned adjusting some mkgmap parameters that would reduce the size > and/or complexity of the map I'm trying to create. The descriptive text in > the Options file for directives about processing lines and polygons doesn't > make clear how to reduce the amount of information they handle— can you offer > any suggestions? > > Thanks, > > Dave > > > > On Mon, May 2, 2022 at 9:23 AM Gerd Petermann > <gpetermann_muenc...@hotmail.com<mailto:gpetermann_muenc...@hotmail.com>> > wrote: > Hi Dave, > > the max-nodes value is already very small, so maybe something in mkgmap goes > very wrong. > We probably need the input file (*.o5m) for the tile that fails and the style > unless you can reproduce the > problem also with the default style. > > Gerd > > ________________________________________ > Von: Dave Swarthout <daveswarth...@gmail.com<mailto:daveswarth...@gmail.com>> > Gesendet: Montag, 2. Mai 2022 18:08 > An: Gerd Petermann > Cc: Development list for mkgmap > Betreff: Re: [mkgmap-dev] Compile error > > Reducing the node count means I was adjusting the max-nodes value; I had been > using a value of 160,000 for max-nodes but after getting that error message, > I tried running splitter with max-nodes=120,000 and 100,000 nodes but that > had zero effect on the error message. There were more tiles generated by > splitter but the same error resulted. > > I've attached my splitter logs and the DJS.CFG file > > Thanks for the help > > On Mon, May 2, 2022 at 1:42 AM Gerd Petermann > <gpetermann_muenc...@hotmail.com<mailto:gpetermann_muenc...@hotmail.com><mailto:gpetermann_muenc...@hotmail.com<mailto:gpetermann_muenc...@hotmail.com>>> > wrote: > Hi Dave, > > what do you mean with "I've tried reducing the size of the node count but > that had no effect"? A smaller --max-nodes value for splitter should always > have an effect: > More / different tiles. Maybe it just didn't change the size of the > problematic tile? > > So, if you don't want to "reduce the amount of information included in the > map" which means > changing the style or options like --reduce-points, --levels etc, your only > option is to tell splitter to produce smaller tiles. > That is done with the --max-nodes option or maybe allow trimming if the > problematic tile contains a huge area with sea only. > > Can't say much more without knowing the content of the problematic tile and > content of DJS.cfg. > > Gerd > > > > ________________________________________ > Von: mkgmap-dev > <mkgmap-dev-boun...@lists.mkgmap.org.uk<mailto:mkgmap-dev-boun...@lists.mkgmap.org.uk><mailto:mkgmap-dev-boun...@lists.mkgmap.org.uk<mailto:mkgmap-dev-boun...@lists.mkgmap.org.uk>>> > im Auftrag von Dave Swarthout > <daveswarth...@gmail.com<mailto:daveswarth...@gmail.com><mailto:daveswarth...@gmail.com<mailto:daveswarth...@gmail.com>>> > Gesendet: Sonntag, 1. Mai 2022 02:06 > An: Development list for mkgmap > Betreff: [mkgmap-dev] Compile error > > Hi, > > I'm not on this list anymore but I'm having a problem with mkgmap that I'm > unable to understand or fix. > > I'm getting this error all the time now. "The RGN section of the map or tile > is too big. The maximum size is 16777215 bytes. Try splitting the map into > smaller tiles or reducing the amount of information included in the map." > > I've tried reducing the size of the node count but that had no effect. Here's > my command line: > > java -Xmx4000m -jar mkgmap.jar -c DJS.cfg --latin1 --family-id=24566 > --name-tag-list=name,alt_name,loc_name,int_name --description="Eugene" > "C:\Users\Alask\Downloads\Maps\Eugene.osm" "C:\Users\Alask\Dropbox > (Personal)\Mapping\24983djs.TYP" > > Splitter ends normally with 56 areas for a 1.5 GB input file > > Any ideas? > > Please address all replies to me as well as the list membership because I was > removed from this list for having "too many bounces", whatever that is but I > need a solution to this problem. > > Thanks in advance > > -- > Dave Swarthout > Homer, Alaska > Chiang Mai, Thailand > Travel Blog at http://dswarthout.blogspot.com > > > -- > Dave Swarthout > Homer, Alaska > Chiang Mai, Thailand > Travel Blog at http://dswarthout.blogspot.com > > > -- > Dave Swarthout > Homer, Alaska > Chiang Mai, Thailand > Travel Blog at http://dswarthout.blogspot.com -- Dave Swarthout Homer, Alaska Chiang Mai, Thailand Travel Blog at http://dswarthout.blogspot.com _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev