I just saw your other email that the next release of mkgmap includes
Carlos's patch. I've downloaded it.

Thanks again to everyone on this list.

Dave

On Mon, May 2, 2022 at 10:43 PM Dave Swarthout <daveswarth...@gmail.com> wrote:
>
> OMG!
>
> I copied parts of my batch file for Thailand maps to make this batch
> file when I came back to the U.S. but forgot to use the splitter
> output file as inputs. I never noticed my omission. It works fine now:
>
> java -Xmx4000m -jar mkgmap.jar -c DJS.cfg --latin1 --family-id=24566
> --name-tag-list=name,alt_name,loc_name,int_name --description="Eugene"
> splitter\*.o5m "C:\Users\Alask\Dropbox
> (Personal)\Mapping\24983djs.TYP"
>
> Sorry for wasting your time. I must say, however, that the error
> message I got didn't help diagnose or solve that problem. Maybe that
> could be looked at and improved.
>
> Thanks, Gerd.
>
> On Mon, May 2, 2022 at 10:22 PM <gpetermann_muenc...@hotmail.com> wrote:
> >
> > Hi Dave,
> >
> > I just double checked what you wrote before and it seems you feed mkgmap 
> > with
> > the large file C:\Users\alask\Downloads\Maps\Eugene.osm ?
> > You also posted a log that shows that you use splitter with the same file.
> > So, change your mkgmap command to actually use the output from splitter and 
> > your
> > problem shoud be solved. There is probably no need to use the small 
> > --max-nodes value.
> >
> > Gerd
> >
> >
> > ________________________________________
> > Von: Dave Swarthout <daveswarth...@gmail.com>
> > Gesendet: Montag, 2. Mai 2022 23:13
> > An: Gerd Petermann
> > Cc: Development list for mkgmap
> > Betreff: Re: [mkgmap-dev] Compile error
> >
> > I don't create an overview map. No tiles show up with zero size nor
> > are any of the 56 tiles larger than about 159,000 nodes. Carlos has
> > offered a patch to indicate the problem tile but I'm on a Windows 10
> > system and am not willing to set up a Linux environment just to patch
> > my mkgmap program.
> >
> > Is there a debugging tool or method that you can suggest?
> >
> >
> > On Mon, May 2, 2022 at 11:10 AM Gerd Petermann
> > <gpetermann_muenc...@hotmail.com> wrote:
> > >
> > > Hi Dave,
> > >
> > > I would expect a tile with 0 bytes. Maybe you get this message for the 
> > > overview map?
> > >
> > > Gerd
> > >
> > > ________________________________________
> > > Von: Dave Swarthout <daveswarth...@gmail.com>
> > > Gesendet: Montag, 2. Mai 2022 20:02
> > > An: Gerd Petermann
> > > Cc: Development list for mkgmap
> > > Betreff: Re: [mkgmap-dev] Compile error
> > >
> > > Thanks, Gerd,
> > >
> > > I get the same error when using the default syle. In DJS.cfg, I placed 
> > > this line:
> > > style-file=C:\Users\Alask\Documents\mkgmap\examples\styles\default. That 
> > > is correct usage, right?
> > >
> > > Another list member told me to look for the offending tile in order to 
> > > manually split it, however, all the tiles look alike to me in terms of 
> > > size. How would I tell which tile is the "bad one" that's causing this 
> > > RGN error?
> > >
> > > You mentioned adjusting some mkgmap parameters that would reduce the size 
> > > and/or complexity of the map I'm trying to create. The descriptive text 
> > > in the Options file for directives about processing lines and polygons 
> > > doesn't make clear how to reduce the amount of information they handle— 
> > > can you offer any suggestions?
> > >
> > > Thanks,
> > >
> > > Dave
> > >
> > >
> > >
> > > On Mon, May 2, 2022 at 9:23 AM Gerd Petermann 
> > > <gpetermann_muenc...@hotmail.com<mailto:gpetermann_muenc...@hotmail.com>> 
> > > wrote:
> > > Hi Dave,
> > >
> > > the max-nodes value is already very small, so maybe something in mkgmap 
> > > goes very wrong.
> > > We probably need the input file (*.o5m) for the tile that fails and the 
> > > style unless you can reproduce the
> > > problem also with the default style.
> > >
> > > Gerd
> > >
> > > ________________________________________
> > > Von: Dave Swarthout 
> > > <daveswarth...@gmail.com<mailto:daveswarth...@gmail.com>>
> > > Gesendet: Montag, 2. Mai 2022 18:08
> > > An: Gerd Petermann
> > > Cc: Development list for mkgmap
> > > Betreff: Re: [mkgmap-dev] Compile error
> > >
> > > Reducing the node count means I was adjusting the max-nodes value; I had 
> > > been using a value of 160,000 for max-nodes but after getting that error 
> > > message, I tried running splitter with max-nodes=120,000 and 100,000 
> > > nodes but that had zero effect on the error message. There were more 
> > > tiles generated by splitter but the same error resulted.
> > >
> > > I've attached my splitter logs and the DJS.CFG file
> > >
> > > Thanks for the help
> > >
> > > On Mon, May 2, 2022 at 1:42 AM Gerd Petermann 
> > > <gpetermann_muenc...@hotmail.com<mailto:gpetermann_muenc...@hotmail.com><mailto:gpetermann_muenc...@hotmail.com<mailto:gpetermann_muenc...@hotmail.com>>>
> > >  wrote:
> > > Hi Dave,
> > >
> > > what do you mean with "I've tried reducing the size of the node count but 
> > > that had no effect"? A smaller --max-nodes value for splitter should 
> > > always have an effect:
> > > More / different tiles. Maybe it just didn't change the size of the 
> > > problematic tile?
> > >
> > > So, if you don't want to "reduce the amount of information included in 
> > > the map" which means
> > > changing the style or options like --reduce-points, --levels etc, your 
> > > only option is to tell splitter to produce smaller tiles.
> > > That is done with the --max-nodes option or maybe allow trimming if the 
> > > problematic tile contains a huge area with sea only.
> > >
> > > Can't say much more without knowing the content of the problematic tile 
> > > and content of DJS.cfg.
> > >
> > > Gerd
> > >
> > >
> > >
> > > ________________________________________
> > > Von: mkgmap-dev 
> > > <mkgmap-dev-boun...@lists.mkgmap.org.uk<mailto:mkgmap-dev-boun...@lists.mkgmap.org.uk><mailto:mkgmap-dev-boun...@lists.mkgmap.org.uk<mailto:mkgmap-dev-boun...@lists.mkgmap.org.uk>>>
> > >  im Auftrag von Dave Swarthout 
> > > <daveswarth...@gmail.com<mailto:daveswarth...@gmail.com><mailto:daveswarth...@gmail.com<mailto:daveswarth...@gmail.com>>>
> > > Gesendet: Sonntag, 1. Mai 2022 02:06
> > > An: Development list for mkgmap
> > > Betreff: [mkgmap-dev] Compile error
> > >
> > > Hi,
> > >
> > > I'm not on this list anymore but I'm having a problem with mkgmap that 
> > > I'm unable to understand or fix.
> > >
> > > I'm getting this error all the time now.  "The RGN section of the map or 
> > > tile is too big. The maximum size is 16777215 bytes. Try splitting the 
> > > map into smaller tiles or reducing the amount of information included in 
> > > the map."
> > >
> > > I've tried reducing the size of the node count but that had no effect. 
> > > Here's my command line:
> > >
> > > java -Xmx4000m -jar mkgmap.jar -c DJS.cfg --latin1 --family-id=24566 
> > > --name-tag-list=name,alt_name,loc_name,int_name --description="Eugene" 
> > > "C:\Users\Alask\Downloads\Maps\Eugene.osm" "C:\Users\Alask\Dropbox 
> > > (Personal)\Mapping\24983djs.TYP"
> > >
> > > Splitter ends normally with 56 areas for a 1.5 GB input file
> > >
> > > Any ideas?
> > >
> > > Please address all replies to me as well as the list membership because I 
> > > was removed from this list for having "too many bounces", whatever that 
> > > is but I need a solution to this problem.
> > >
> > > Thanks in advance
> > >
> > > --
> > > Dave Swarthout
> > > Homer, Alaska
> > > Chiang Mai, Thailand
> > > Travel Blog at http://dswarthout.blogspot.com
> > >
> > >
> > > --
> > > Dave Swarthout
> > > Homer, Alaska
> > > Chiang Mai, Thailand
> > > Travel Blog at http://dswarthout.blogspot.com
> > >
> > >
> > > --
> > > Dave Swarthout
> > > Homer, Alaska
> > > Chiang Mai, Thailand
> > > Travel Blog at http://dswarthout.blogspot.com
> >
> >
> >
> > --
> > Dave Swarthout
> > Homer, Alaska
> > Chiang Mai, Thailand
> > Travel Blog at http://dswarthout.blogspot.com
>
>
>
> --
> Dave Swarthout
> Homer, Alaska
> Chiang Mai, Thailand
> Travel Blog at http://dswarthout.blogspot.com



-- 
Dave Swarthout
Homer, Alaska
Chiang Mai, Thailand
Travel Blog at http://dswarthout.blogspot.com
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