I was looking at testing out a fairly old MG app with the 3.2 RC2 and 
immediately ran into an issue. In a number of my page views I am injecting 
some custom per page JS and CSS files using cfhtmlhead. When I am using MG 
3.1, this works fine. However, in 3.2 RC2, my additional header code is not 
rendering. After hunting through the code, it appears that the new Asset 
Manager is overriding my cfhtmlhead code with it's own. 

I looked all over the place and can find zero documentation or discussion 
on how the Asset Manager works. Does anyone know if I can simply turn this 
feature off so that I can test the rest of the base code without having to 
alter a lot of pages? The only reference that I can find in the 
configuration files is a setting to map where the asset files reside.

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