I was looking at testing out a fairly old MG app with the 3.2 RC2 and immediately ran into an issue. In a number of my page views I am injecting some custom per page JS and CSS files using cfhtmlhead. When I am using MG 3.1, this works fine. However, in 3.2 RC2, my additional header code is not rendering. After hunting through the code, it appears that the new Asset Manager is overriding my cfhtmlhead code with it's own.
I looked all over the place and can find zero documentation or discussion on how the Asset Manager works. Does anyone know if I can simply turn this feature off so that I can test the rest of the base code without having to alter a lot of pages? The only reference that I can find in the configuration files is a setting to map where the asset files reside. -- -- Model-Glue Sites: Home Page: http://www.model-glue.com Documentation: http://docs.model-glue.com Bug Tracker: http://bugs.model-glue.com Blog: http://www.model-glue.com/blog You received this message because you are subscribed to the Google Groups "model-glue" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/model-glue?hl=en --- You received this message because you are subscribed to the Google Groups "model-glue" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
