I can honestly say that it’s been long enough I do not recall any details.

I strongly encourage you to work thru the code and see…

Dan, do you have any info on this? It’s been a while since I was terribly 
involved in the ModelGlue world and just can’t remember…

/j

> On Jul 5, 2016, at 5:24 PM, deanlaw <[email protected]> wrote:
> 
> I was looking at testing out a fairly old MG app with the 3.2 RC2 and 
> immediately ran into an issue. In a number of my page views I am injecting 
> some custom per page JS and CSS files using cfhtmlhead. When I am using MG 
> 3.1, this works fine. However, in 3.2 RC2, my additional header code is not 
> rendering. After hunting through the code, it appears that the new Asset 
> Manager is overriding my cfhtmlhead code with it's own. 
> 
> I looked all over the place and can find zero documentation or discussion on 
> how the Asset Manager works. Does anyone know if I can simply turn this 
> feature off so that I can test the rest of the base code without having to 
> alter a lot of pages? The only reference that I can find in the configuration 
> files is a setting to map where the asset files reside.

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