I can honestly say that it’s been long enough I do not recall any details.
I strongly encourage you to work thru the code and see… Dan, do you have any info on this? It’s been a while since I was terribly involved in the ModelGlue world and just can’t remember… /j > On Jul 5, 2016, at 5:24 PM, deanlaw <[email protected]> wrote: > > I was looking at testing out a fairly old MG app with the 3.2 RC2 and > immediately ran into an issue. In a number of my page views I am injecting > some custom per page JS and CSS files using cfhtmlhead. When I am using MG > 3.1, this works fine. However, in 3.2 RC2, my additional header code is not > rendering. After hunting through the code, it appears that the new Asset > Manager is overriding my cfhtmlhead code with it's own. > > I looked all over the place and can find zero documentation or discussion on > how the Asset Manager works. Does anyone know if I can simply turn this > feature off so that I can test the rest of the base code without having to > alter a lot of pages? The only reference that I can find in the configuration > files is a setting to map where the asset files reside. -- -- Model-Glue Sites: Home Page: http://www.model-glue.com Documentation: http://docs.model-glue.com Bug Tracker: http://bugs.model-glue.com Blog: http://www.model-glue.com/blog You received this message because you are subscribed to the Google Groups "model-glue" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/model-glue?hl=en --- You received this message because you are subscribed to the Google Groups "model-glue" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
