I've recently wrote some code and programs that graph a function(not a
bunch of points), but it's reached the level that I'll probably ever
need since I know how to debug any issues and how to make it work for
me. There're perl modules for interfacing with something that plots
points but this actually does a graph of a function. For anyone
reading this who's done stuff with electronics, it started out as
modeling the duty cycle of a 555 timer chip in monostable mode with a
set control voltage instead of the standard. It can also handle
summations(a sine wave merging into a square wave for instance), and
other things not even possible with most graphing software since it
works with subroutines and not equations. I wrote it because nothing
existed on CPAN but I think the code is something a lot of people would
use. I have no tests, but not sure how to easily test a png output,
since I wrote it all before I saw the Imager module. Is there some
best place for abandoning useful code without having to bother
maintaining it?
- Best way to abandon usable code? Joshua Isom
- Re: Best way to abandon usable code? Andy Lester
- Re: Best way to abandon usable code? Peter Pentchev
- Re: Best way to abandon usable code? Eric Wilhelm
