Hello, I have a multiplayer game with Flash clients:
1) The Flash client sends HTTP requests to the Apache module, 2) then the module write()s it over a Unix pipe to the game daemon, 3) then the Apache module read()s the daemon's response 4) and finally ap_rwrite()s it back to the browser. Because I want to implement a "server push", my game daemon doesn't write() anything back to the Apache module when there are no new infos, but blocks instead (i.e. the step 3 above blocks). When the blocking HTTP requests timeouts, I notice this at the Flash client and just restart it. My problem is that at the game daemon side I don't notice this, since the Apache module itself can only notice the timeout in the step 4 (but it doesn't come sofar - it blocks in step 3). So I think I should select() or poll() on 2 fds in my Apache module - one is the Unix pipe to the game daemon and another fd should be the socket fd to the browser. My question is how do I retrieve the latter fd, so that I can select() or poll() on it? Thank you Alex PS: I'm using Apache 1.3.29 on OpenBSD 4.5 with "KeepAlive On" and "KeepAliveTimeout 300"