https://bugzilla.novell.com/show_bug.cgi?id=685215
https://bugzilla.novell.com/show_bug.cgi?id=685215#c3 --- Comment #3 from Aaron Knabb <akn...@mobileepiphany.com> 2011-04-15 14:52:00 UTC --- If it's purely an allocation problem with that Point object, then why do I get the same exception when I completely comment out the line: //m_pt = new Point((int)e.GetX(), (int)e.GetY()); I see what you are saying, but I get this exception no matter what I do OnTouch, even if I do absolutely nothing at all. I can take all code out of that event, drag my finger around, and it will eventually crash. It's extremely aggravating that something so non-deterministic can cause the app to completely crash. How is one supposed to know whether collection is going "fast enough" to deal with the very ordinary allocations (no bitmaps, streams etc)? It seems really hard to predict, but I suppose there's no option here. -- Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug. You are the assignee for the bug. _______________________________________________ mono-bugs maillist - mono-bugs@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-bugs