The problem of AOT is that it only generates .so (or .dll on Win32 platform I guess). Nevertheless, XBOX executable format, .xex, has to go through their special compilator. So, no other way that I know than getting C++ code to compile.
Quoting Miguel de Icaza <[EMAIL PROTECTED]>: > Hello, > > > Just to let you know since I did something very similiar for XBOX360 : > > Even if I was able to make glib and then mono compile on XBOX360 (it was a > bit > > painful but doable) and it generated valid code to execute at runtime, > > nevertheless memory protection against execution of user allocated area > totally > > prevented me to continue (you can check the blog post I did about that on > > http://dev.kalimdor.org/entropia/). > > Another thing that am wondering is whether precompilation (AOT) might be > enough to use Mono on those consoles. > > Miguel. > > _______________________________________________ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list