> -----Original Message-----
> From: mono-devel-list-boun...@lists.ximian.com
> [mailto:mono-devel-list- boun...@lists.ximian.com] On Behalf Of
> Rodrigo Kumpera
> Sent: Tuesday, January 13, 2009 12:00 PM
> To: crashfourit
> Cc: mono-devel-list@lists.ximian.com
> Subject: Re: [Mono-dev] simd: more accelerated classes
>
> On Tue, Jan 13, 2009 at 5:50 PM, crashfourit <crashfou...@gmail.com>
> wrote:
>
>       crashfourit wrote:      >       > I was wondering what it would take to 
> use simd
> to acclerate this     >       > Vector4f {    > public float X;       > 
> public float Y;
>       > public float Z;       > public float W;       > //.......     > }     
> >       > instead of
> this  > Vector4f {    > internal float x;     > internal float y;     > 
> internal
> float z;      > internal float w;     >       > public float X {get {return 
> x;} set
> {x = value;}}         > public float Y {get {return y;} set {y = value;}}     
> >
> public float Z {get {return z;} set {z = value;}}     > public float W {get
> {return w;} set {w = value;}}         > //.......     > }     > Any 
> sugestions?       >
>
>
>
>       Also, I was wondering is there any interest in accelerated versions
> of high
>       level math constructs?
>
>       Like, QuaternionF, QuaternionD, Matrix4f, Matrix4d, etc?
>       --
>
>
> I would love to see a library with such high level constructs that
> exploit Mono.Simd. I would help with it for sure, but it shouldn't be
> bundled with mono.
>

I would be willing to help with this as well. I currently maintain a library 
called OpenMetaverseTypes (code is at 
http://www.openmetaverse.org/viewvc/index.cgi/omf/libopenmetaverse/trunk/OpenMetaverse/Types/)
 which implements Vector2/3/4, Quaternion, Matrix4, Color4, Ray, and a few 
collections. In the future I'd like to accelerate as many of these as possible. 
Sharing code with another library on top of Mono.Simd would be a good start.

John
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