Hi all
> > I am curious the first scenario: embedding c# code and use it as a > scripting language. As regards the size of runtime, it usually bigger than > others like lua or even python, so what is the advantage? > > Regards > > gelin yan > > > On Mon, Nov 21, 2011 at 7:02 AM, Revan <revantheda...@gmail.com> wrote: > >> Mono is mostly used in two ways: >> >> 1- Embedding c# code and using c# as a script language. There are a few >> games that did this and the number will increase in time since c# is >> much more suitable for scripting than python or lua. >> >> 2- Running c# codes in non-windows platforms. >> >> On 21.11.2011 00:57, Stifu wrote: >> > Mono is a framework, which includes compiler and runtime. >> > It's a reimplementation of the .NET framework. >> > >> > How you use it depends on your goals. >> > >> > >> > DeltaAccel wrote: >> >> So, what's mono? Is it a compiler or a bunch of DLL I can attach to >> Visual >> >> C#? I'm new at this :P >> >> >> > >> > -- >> > View this message in context: >> http://mono.1490590.n4.nabble.com/Hi-I-m-new-here-tp4088624p4089891.html >> > Sent from the Mono - Dev mailing list archive at Nabble.com. >> > _______________________________________________ >> > Mono-devel-list mailing list >> > Mono-devel-list@lists.ximian.com >> > http://lists.ximian.com/mailman/listinfo/mono-devel-list >> >> _______________________________________________ >> Mono-devel-list mailing list >> Mono-devel-list@lists.ximian.com >> http://lists.ximian.com/mailman/listinfo/mono-devel-list >> > >
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