I have a Unity3D client that communicates with a local service through WCF. The service is duplex and all communication is in place and working, however some negative numbers get borked when received.
Bellow is a list that shows subsequent received single precision numbers. The stream was increasing 0.5 per second. -131.5 -131 -130.5 -130 -129.5 -129 -128.5 128 -127.5 129 -126.5 130 -125.5 And so on... It seems that for some numbers instead of receiving the actual negative number they get added by 255. It's not an issue with the service itself, because connecting to the same service using a .net client works flawlessly... Is this a known issue with WCF in mono? Any hint on what i can do to get around that? Thank you! -- View this message in context: http://mono.1490590.n4.nabble.com/WCF-in-Mono-client-borking-negative-numbers-tp4660022.html Sent from the Mono - Dev mailing list archive at Nabble.com. _______________________________________________ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list