Lukas, Please verify if the client works on a recent mono, to determine if this has already been addressed by changes not in Unity. In any case, also feel free to submit a bug via the Unity3d bug reporter.
Thanks, Jonathan On Mon, Jul 8, 2013 at 8:58 PM, LukasTaves <lukasta...@gmail.com> wrote: > Sorry taking so long, I got hung up on a few things at work and couldn't > implement an use case earlier. > > > So here's what I'm using: > > > My Service interface, and the callback interface: > <http://mono.1490590.n4.nabble.com/file/n4660139/x2fx.png> > > My Service implementation > <http://mono.1490590.n4.nabble.com/file/n4660139/v5v6.png> > > And finally, my client: > <http://mono.1490590.n4.nabble.com/file/n4660139/jd04.png> > > > Keep in mind that the server side code runs in default .net, while the > client code is running in a Unity3D project, but to enable wcf > functionality > I had to manually add the following mono dlls and their versions to the > project: > > - System.Runtime.Serialization. File Version 3.0.0.0 > - System.Security. File Version 2.0.0.0 > - System.ServiceModel. File Version 3.0.0.0 > > > > > -- > View this message in context: > http://mono.1490590.n4.nabble.com/WCF-in-Mono-client-borking-negative-numbers-tp4660022p4660139.html > Sent from the Mono - Dev mailing list archive at Nabble.com. > _______________________________________________ > Mono-devel-list mailing list > Mono-devel-list@lists.ximian.com > http://lists.ximian.com/mailman/listinfo/mono-devel-list >
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