Hi Gelin, See http://opensimulator.org . We have been using mono to power a server for shared 3d virtual spaces (virtual worlds) since the project started around 2007. We do use a third party http server and threading utilities. The application uses several server stacks that perform separate functions that communicate with each other, with one providing the main interface to the user-client.
-James On Thu, 2015-03-26 at 18:01 +0800, Gelin Yan wrote: > Hi All > > > A few years ago, I tried to port one of our server from .net to > mono. At the time. Mono 2.8 was just out. My server use socket (tcp > almost) & thread pools heavily. > > > I noticed several crash reports during the tests and some of them > were related to mono's gc & threadpool, so finally I gave up. > > > Now We are in 2015 and mono has improved quite a bit. I want to > know whether it is ready for backend? I founded many successful cases > with mono but most of them are about mobile development. Could you > share some experience on server side? > > > Thanks. > > > Regards > > > gelin yan > _______________________________________________ > Mono-devel-list mailing list > Mono-devel-list@lists.ximian.com > http://lists.ximian.com/mailman/listinfo/mono-devel-list _______________________________________________ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list