Ben,

> On a related note.  For serious game development using C# for core code, there
> needs to be a C# to C compiler that would allow engine C# code to be compiled
> to C code that could be run through the vectorizing and optimizing compilers
> for the various platforms.

What speed differences would you expect to see over the native code created
by the JIT?  And wouldn't you really want an IL to C compiler?

--
Charles Wiltgen

  "Love is a snowmobile racing across the tundra and
   then suddenly it flips over, pinning you underneath.
   At night, the ice weasels come." - Nietzsche (Groening)



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